Fighters do promote pretty fast, assuming they're kept alive.
I would say head toward Grand Mage. It's going to be hard to resist the temptation to keep using him (and very hard to make a mage useful without him getting complete kills), so we might as well pick the path with greater use for XP.
Plus, well - teleporting sounds much more useful on a less squishy unit. We're going to want to keep mages with friends, I think, so what's the purpose of extreme mobility here?
haphazard1 Wrote:Which path should we choose for the red mage -- the teleport one (can't recall the name) or along the path to grand mage?
I would say head toward Grand Mage. It's going to be hard to resist the temptation to keep using him (and very hard to make a mage useful without him getting complete kills), so we might as well pick the path with greater use for XP.
Plus, well - teleporting sounds much more useful on a less squishy unit. We're going to want to keep mages with friends, I think, so what's the purpose of extreme mobility here?
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker