Here is my (pictorial) conclusion on the fish move plan:
![[Image: UT25q.jpg]](http://i.imgur.com/UT25q.jpg)
It's much slower when it comes down to Pottery. On the other hand, we get pigs, fish and deer improved, alongside BW which should allow rapid expansion.
The general plan is as follows:
*I seem to have interjected a warrior build after the first worker, in the hopes of getting another population to whip.
![[Image: UT25q.jpg]](http://i.imgur.com/UT25q.jpg)
It's much slower when it comes down to Pottery. On the other hand, we get pigs, fish and deer improved, alongside BW which should allow rapid expansion.
The general plan is as follows:
Quote:T0 - move settler 1S, build city, start working 1/2/0 tile immediately, change production to workboat.
T5 - borders expand, change tile to 1/2/1 (silk).
T10 - Queue warrior. Workboat built, move it onto fish. Change tile to pigs (or any other 2/1/0 tile, for growth)
T11 - build fishing boats, change tile worked to fish (5/0/3)
When the city reaches size 2 - change build to worker.
Tech path after BW is Hunting - Animal Husbandry - Wheel - Pottery
Whip out worker at first opportunity, queue another worker*, then use the first one to chop clockwise starting from the hill forest 1S of the city. As soon as the second one is complete, send him to join the first one in chopping. Start building a settler.
Once the workers have chopped down all forests adjacent to the city (ignore forest spread), move them onto the pigs (1NE, 1E - hopefully no forest spread happens 1NE). Pasture the pigs, and send the settler that will be built somewhere. Workers move 2 NW and start building a camp on the next turn.
*I seem to have interjected a warrior build after the first worker, in the hopes of getting another population to whip.