I suspect there will be some differences between the two, but honestly, PB2's general map design works great for this kind of game.
If we get 1300 land tiles here as opposed to 1140 for a random water-middle generation, that's 160 unaccounted for tiles. I'm betting stone/marble are present on either a central island or an exterior island at minimum - something you'd have to sacrifice to reach for. Either way, it would mean that there's not that much island-based land out there - surely much less than PB2. So unless we see something to us that indicates there's less continent land than normal, we can probably work with the assumption that islands will be helpful but we shouldn't kill ourselves getting them. We'll want IC routes at some point, sure, but that's about it. We can let others settle them and get them started and then we go take them with our Zerks.
If we get 1300 land tiles here as opposed to 1140 for a random water-middle generation, that's 160 unaccounted for tiles. I'm betting stone/marble are present on either a central island or an exterior island at minimum - something you'd have to sacrifice to reach for. Either way, it would mean that there's not that much island-based land out there - surely much less than PB2. So unless we see something to us that indicates there's less continent land than normal, we can probably work with the assumption that islands will be helpful but we shouldn't kill ourselves getting them. We'll want IC routes at some point, sure, but that's about it. We can let others settle them and get them started and then we go take them with our Zerks.
