For the second city I eventually decided to settle N of the horse instead of E of it. Short term it's very similar but it worked better for dotmap reasons. I'm planning to put another city 5N of my capital, and those three cities will just have tons of river cottages between them.
![[Image: p43t371.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t371.jpg)
With RB being out of commission while I was playing some of these turns, and the turns being really slow, I actually forgot to research hunting. So I improved the pasture first. I grew one turn slower in exchange for a couple extra hammers and beakers. Net negative result I think but not severe at all.
Third city just got settled. I claimed the grassland gems, oasis, and wet corn... yeah that seemed pretty good. This was one major reason for the placement of the previous city: it can work the gems while the third city grows.
![[Image: p43t372.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t372.jpg)
Also to note in this picture: see that oasis? That tile is exactly in the middle of me and Serdoa. So yes, this city is a bit of a reach. But it's so worth it compared to closer city options.
Something I really didn't appreciate until planning out the micro for this city, was how wonderful fast workers are at letting you do things in any order. I had them down by P Is No Problem, building 2 cottages and chopping the granary in post-settler. And they can actually catch up with the settler and finish the gem mine at Big Ow Notation the very same turn! So awesome. Every single worker turn so far has been genuinely useful, except for the "1t road" marked on the hill next to my capital.
Another thing you may notice in the picture is that I am completing a chariot in Tureen Machine. That city does not have a granary yet, but I decided to just grow it naturally to size 3 while exactly building a chariot, and then pump out a worker. After math I will begin chopping in granaries outside the capital.
So right, plan now is to get a really fast math (it should only take 5t more, given my gem mine), and then expansion with fast workers really kicks into gear.
Oh and Serdoa built henge and oracle, whatever.
![[Image: p43t371.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t371.jpg)
With RB being out of commission while I was playing some of these turns, and the turns being really slow, I actually forgot to research hunting. So I improved the pasture first. I grew one turn slower in exchange for a couple extra hammers and beakers. Net negative result I think but not severe at all.
Third city just got settled. I claimed the grassland gems, oasis, and wet corn... yeah that seemed pretty good. This was one major reason for the placement of the previous city: it can work the gems while the third city grows.
![[Image: p43t372.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t372.jpg)
Also to note in this picture: see that oasis? That tile is exactly in the middle of me and Serdoa. So yes, this city is a bit of a reach. But it's so worth it compared to closer city options.
Something I really didn't appreciate until planning out the micro for this city, was how wonderful fast workers are at letting you do things in any order. I had them down by P Is No Problem, building 2 cottages and chopping the granary in post-settler. And they can actually catch up with the settler and finish the gem mine at Big Ow Notation the very same turn! So awesome. Every single worker turn so far has been genuinely useful, except for the "1t road" marked on the hill next to my capital.
Another thing you may notice in the picture is that I am completing a chariot in Tureen Machine. That city does not have a granary yet, but I decided to just grow it naturally to size 3 while exactly building a chariot, and then pump out a worker. After math I will begin chopping in granaries outside the capital.
So right, plan now is to get a really fast math (it should only take 5t more, given my gem mine), and then expansion with fast workers really kicks into gear.
Oh and Serdoa built henge and oracle, whatever.