Things are going well. Haven't had any invaders yet, and secured copper. And the fast workers + math snowball is just going crazy.
![[Image: p43t51_4.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_4.jpg)
That's right guys - I have two long-term traits, ORG and FIN, and started 4t in the hole, and here we are.
Power is fine - I'm currently slow-building some spears, and in fact I could produce a spear in every single one of my cities this turn if I had to. GNP is getting a 1.2 multiplier, but it's worth noting I've only built a single monument in terms of culture buildings, so it's really good. Here's an empire view:
![[Image: p43t51_2.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_2.jpg)
Looking at the terrain revealed by my initial exploration, I focused on the insane river valley at and north of my capital. I decided to plant a total of three cities to by strong cottage centers. The first is of course my capital; the second is the horse city; and the third will be settled next turn, north of the capital. This is the weakest one because it only has a single resource (the wheat), but it also has the greatest number of riverside tiles. So I'm going to need to have a laser focus on growth and infrastructure here.
My teching is going great:
![[Image: p43t51_3.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_3.jpg)
Heh, that really looks like a Calendar beeline. Of course, the most important aspect was the fast Math, but Calendar here is just crazy. I already mentioned in the last update that it's worth an insane 4 happy, and, well, that was incorrect. It's worth FIVE. All are within fairly easy settling range, and none (save the sugar which I've already settled on) have jungle, so I don't even need iron working.
Here are my units:
![[Image: p43t51_5.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_5.jpg)
Not much to see there. I need more of everything. Probably a few extra workers would help, though I haven't had trouble yet. Speaking of workers though, let me show you what I've been doing in the last few turns, which demonstrates how nice fast workers are:
![[Image: p43t51_1.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_1.jpg)
A few turns back I roaded the grass hill in the bottom center, while moving a settler there. Two other workers roaded the fort tile in the bottom right so a chariot could arrive in the city on the turn of its founding.
Next turn, I roaded E of the copper with two workers, founded the city, roaded on the copper with one worker, and chopped 1E of the new city with the fourth.
Turn after that, four workers finish the copper mine + road, just in time to chop or whip a spear if Nicolae's WC was following me home (it wasn't), and in time for my scheduled commencement of spear-building in general.
Now this turn, I chop the silk to accelerate the granary, and put 1 more chop turn into the forest 1E of the city.
t52 I will found the next city and farm the wheat.
t53 I will chop two forests for the new city, and it will work a cottage (borrowed from just-whipped Tureen Machine) for 2t, reaching 9f, while Crypt Geography grows on the wheat, its granary having been completed t52.
t54 I'll build them a grass farm to share.
t55 with Calendar in, I'll build the silk plantation.
This would be so much more difficult without fast workers. I couldn't just move in and out of forests willy-nilly when I have turns to spare. I couldn't just casually chop a forest in 1t with 3 workers, without a massive loss of efficiency. I couldn't just transition the workers between cities every turn as if the tiles were adjacent. Wow, it's so nice.
![[Image: p43t51_4.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_4.jpg)
That's right guys - I have two long-term traits, ORG and FIN, and started 4t in the hole, and here we are.
Power is fine - I'm currently slow-building some spears, and in fact I could produce a spear in every single one of my cities this turn if I had to. GNP is getting a 1.2 multiplier, but it's worth noting I've only built a single monument in terms of culture buildings, so it's really good. Here's an empire view:
![[Image: p43t51_2.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_2.jpg)
Looking at the terrain revealed by my initial exploration, I focused on the insane river valley at and north of my capital. I decided to plant a total of three cities to by strong cottage centers. The first is of course my capital; the second is the horse city; and the third will be settled next turn, north of the capital. This is the weakest one because it only has a single resource (the wheat), but it also has the greatest number of riverside tiles. So I'm going to need to have a laser focus on growth and infrastructure here.
My teching is going great:
![[Image: p43t51_3.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_3.jpg)
Heh, that really looks like a Calendar beeline. Of course, the most important aspect was the fast Math, but Calendar here is just crazy. I already mentioned in the last update that it's worth an insane 4 happy, and, well, that was incorrect. It's worth FIVE. All are within fairly easy settling range, and none (save the sugar which I've already settled on) have jungle, so I don't even need iron working.
Here are my units:
![[Image: p43t51_5.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_5.jpg)
Not much to see there. I need more of everything. Probably a few extra workers would help, though I haven't had trouble yet. Speaking of workers though, let me show you what I've been doing in the last few turns, which demonstrates how nice fast workers are:
![[Image: p43t51_1.jpg]](https://dl.dropbox.com/u/1116194/misc%20civpics/p43t51_1.jpg)
A few turns back I roaded the grass hill in the bottom center, while moving a settler there. Two other workers roaded the fort tile in the bottom right so a chariot could arrive in the city on the turn of its founding.
Next turn, I roaded E of the copper with two workers, founded the city, roaded on the copper with one worker, and chopped 1E of the new city with the fourth.
Turn after that, four workers finish the copper mine + road, just in time to chop or whip a spear if Nicolae's WC was following me home (it wasn't), and in time for my scheduled commencement of spear-building in general.
Now this turn, I chop the silk to accelerate the granary, and put 1 more chop turn into the forest 1E of the city.
t52 I will found the next city and farm the wheat.
t53 I will chop two forests for the new city, and it will work a cottage (borrowed from just-whipped Tureen Machine) for 2t, reaching 9f, while Crypt Geography grows on the wheat, its granary having been completed t52.
t54 I'll build them a grass farm to share.
t55 with Calendar in, I'll build the silk plantation.
This would be so much more difficult without fast workers. I couldn't just move in and out of forests willy-nilly when I have turns to spare. I couldn't just casually chop a forest in 1t with 3 workers, without a massive loss of efficiency. I couldn't just transition the workers between cities every turn as if the tiles were adjacent. Wow, it's so nice.