Turn 1
Sixty years had gone by in the blink of an eye, and the good citizens of Altrincham wondered if they should chase the funny animals, roll things around, go for a swim or make pointy things:

In the end they decide to mess about with the green things in the mud.
I've readjusted my sandbox to get the right tech costs and played through a frustrating number of times trying to get near my previous 1st settler time. At the moment Agriculture -> Bronze Working -> hunting -> Animal Handling seems to work best, with some mucking about with the 2nd worker and a warrior to grow to size 2, some forest chops and an overflowing whip into a settler. The settler arrives t22, but Altrincham is in a shocking state - sz1 and without the sheep improved. But it'll grow quickly after that. I'll need to play through a few more times to see if it can get better or I might just let the settler come out t24 instead.
Meanwhile Jimmy Glass has discovered Lake Crabs!

If only I had some way to pop borders and Calender the tile 1N of the jungle would be a great city...
Down south, with resources turned on this time. I like 1E of the lake for a city, but 1NE (shrouded in darkness) will set up one turn quicker...

And here are all the cities. Serdoa should be top, Azza settled last, but he's Creative, so he's just leapfrogged me, anyone know why I'm ahead of The Hydracal - is it a coinflip or am I doing something brilliant?

Nowhere near winning yet:

Settings:

Demos:

Sixty years had gone by in the blink of an eye, and the good citizens of Altrincham wondered if they should chase the funny animals, roll things around, go for a swim or make pointy things:

In the end they decide to mess about with the green things in the mud.
I've readjusted my sandbox to get the right tech costs and played through a frustrating number of times trying to get near my previous 1st settler time. At the moment Agriculture -> Bronze Working -> hunting -> Animal Handling seems to work best, with some mucking about with the 2nd worker and a warrior to grow to size 2, some forest chops and an overflowing whip into a settler. The settler arrives t22, but Altrincham is in a shocking state - sz1 and without the sheep improved. But it'll grow quickly after that. I'll need to play through a few more times to see if it can get better or I might just let the settler come out t24 instead.
Meanwhile Jimmy Glass has discovered Lake Crabs!

If only I had some way to pop borders and Calender the tile 1N of the jungle would be a great city...
Down south, with resources turned on this time. I like 1E of the lake for a city, but 1NE (shrouded in darkness) will set up one turn quicker...

And here are all the cities. Serdoa should be top, Azza settled last, but he's Creative, so he's just leapfrogged me, anyone know why I'm ahead of The Hydracal - is it a coinflip or am I doing something brilliant?

Nowhere near winning yet:

Settings:

Demos:

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld