(November 24th, 2012, 03:24)Qgqqqqq Wrote: Doesn't your x in the last pic stop you founding a city for the western clam?
Also, what player are you most afraid of short/long-term?
That's correct. (Or at least, it means that a clam city has to be quite a bit farther out.) However, this is a big map which will have immense regions of borderland, and full utilization of every resource in your area of influence is not so important. In fact, resources on the border are the most likely to be in war zones and thus rendered useless. In this case, there is a big problem with settling for the clam, and a few smaller ones.
1) I can't settle on a hill.
2) Due to lack of food resources, there is no good place for a city between clam city and my capital.
3) Any city that claims clams will be pretty vulnerable by sea, compared to my X which only touches the sea at a 1-tile inlet.
4) Any city that claims clams will have 1 or 0 forests. Not being able to chop a granary and lighthouse quickly is bad enough, and in this case I probably want a galley ASAP too.
All that said, it's worth noting I put that X there after Mackotisub planted the city in the picture. If I really can raze it and plant my own replacement, I might end up re-evaluating the position. Since I'd have some naval control from this other city, maybe the points above wouldn't be such a big deal.
What player am I most afraid of? Right now, Mackotisub, for two reasons.
1) He seems to be settling completely in my direction.
2) I am assuming he's played a bunch of gamespy games like Mackoti, and he could have similar combat skills.
Long-term, I'm not sure, because I believe it will be based on how the geopolitical situation shakes out, and I can't really predict that.