(September 16th, 2012, 20:17)SevenSpirits Wrote: [SIZE="5"]Analysis of Expansive[/SIZE]
Naturally, depending on the city's tiles, these numbers will vary. But I feel good claiming that EXP saves approximately 40h for every city, and right after the city is founded. Therefore for this estimate I will guess that we save 40h * 14 cities = 560h centered around t50, and this comes out to about 100h, worth 167b. Total value of EXP so far: 167 + 18 + 16 = 201b.
The rest of EXP is harbors (I estimate savings of 50h on t80 worth 3h = 5b), and 2 health (I estimate 16fpt starting t150 = 7b), bringing the total estimated benefit to 213b.
I liked your trait analysis, but this part seems really weird. You're saying that almost all the value of expansive comes from the cheap granaries, and that the worker discount is almost worthless, and that can't be right. I think you've overvalued late game stuff by using a doubling time of 20 turns, when the early game is more luke 13 turns.