Chat with Flunky (Germans) in-game:
They were "worried" where we intend to go with that spear. I told them we just wanted to check on their city, whether it would be the capital and that we probably won't head further north but rather west.
To their west there is tundra, desert and mountains and Lizzy and Zulus.
they asked for a road connection and I told them we will be connected via the river soon. And that Sailing is on the list.
Their Sailing is not coming any time soon, he indicated.
Told them, that there are quite a lot barbs around. Their 4 scouting Quechuas are fine apparently.
Then some chat about their team. In theory they had 60 people at the beginning. But tahthas dwindled down to just 3 last turn. After the reload, activity has picked up again.
the war is not really war, but more like stand off in the forests.
Then some attempt on understanding how the mod handles the in game timer. Since WPC has played pretty quickly, the Germans cannot rely on a long timer "extension". But it seem their in game timer shows the same time like ours until everybody has played.
mh
They were "worried" where we intend to go with that spear. I told them we just wanted to check on their city, whether it would be the capital and that we probably won't head further north but rather west.
To their west there is tundra, desert and mountains and Lizzy and Zulus.
they asked for a road connection and I told them we will be connected via the river soon. And that Sailing is on the list.
Their Sailing is not coming any time soon, he indicated.
Told them, that there are quite a lot barbs around. Their 4 scouting Quechuas are fine apparently.
Then some chat about their team. In theory they had 60 people at the beginning. But tahthas dwindled down to just 3 last turn. After the reload, activity has picked up again.
the war is not really war, but more like stand off in the forests.
Then some attempt on understanding how the mod handles the in game timer. Since WPC has played pretty quickly, the Germans cannot rely on a long timer "extension". But it seem their in game timer shows the same time like ours until everybody has played.
mh
"You have been struck down!" - Tales of Dwarf Fortress
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"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"