Turn 69


PANIC! 

PANIC! 
PANIC! 

PANIC! 

PANIC! 
Serdoa's power went up another 30k last turn. So lets just forget about Calendar and the MOM for the moment and figure out how we defend against this probable attack. If anyone wants to reassure me that he's not attacking and I should just get back to the MOM feel free...
I'm afraid there is nothing that Steve the spearman can do to get sight on Thessalionika or the road (presumably via the corn). I have a warrior on a galley that could get around the south west of the city but I'd assume Serdoa's culture has spread far enough for that not to give me sight. So I'm going to offer open borders (which could even help me as I have a few trade routes that could be better). If he accepts I have a Buddhist missionary who can make good progress through his land. I may just get back on Calendar and the MOM...

I think I'll research Archery this turn, get a lot of archers out, then Construction next turn, get a lot of cats, then go on to Calendar. I'm still going to make the two settlers I was planning, but I might use the forests that were going into the MOM to chop catapults. I've got a few units ready next turn - but with Archery it's only a power increase of 18000, not really a deterrant.

Meanwhile Azza and Hydra have made peace and Azza is about to settle a new city 2NE of Jimmy.

Side note amid all the panic - Azza's new city (previous pic) is the same tile labelled 4 chops in this one, but here there is no hill. That's the only non-mirrored tile I've seen so far, excluding forest growth. Is there some kind of random erosion game mechanic that I haven't heard of?

Power

Demos - Serdoa is almost double the rest of us on power.
















Serdoa's power went up another 30k last turn. So lets just forget about Calendar and the MOM for the moment and figure out how we defend against this probable attack. If anyone wants to reassure me that he's not attacking and I should just get back to the MOM feel free...
I'm afraid there is nothing that Steve the spearman can do to get sight on Thessalionika or the road (presumably via the corn). I have a warrior on a galley that could get around the south west of the city but I'd assume Serdoa's culture has spread far enough for that not to give me sight. So I'm going to offer open borders (which could even help me as I have a few trade routes that could be better). If he accepts I have a Buddhist missionary who can make good progress through his land. I may just get back on Calendar and the MOM...

I think I'll research Archery this turn, get a lot of archers out, then Construction next turn, get a lot of cats, then go on to Calendar. I'm still going to make the two settlers I was planning, but I might use the forests that were going into the MOM to chop catapults. I've got a few units ready next turn - but with Archery it's only a power increase of 18000, not really a deterrant.

Meanwhile Azza and Hydra have made peace and Azza is about to settle a new city 2NE of Jimmy.

Side note amid all the panic - Azza's new city (previous pic) is the same tile labelled 4 chops in this one, but here there is no hill. That's the only non-mirrored tile I've seen so far, excluding forest growth. Is there some kind of random erosion game mechanic that I haven't heard of?

Power

Demos - Serdoa is almost double the rest of us on power.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld