Turn 79
Serdoa catted the defenses down to 30%, then sent in suicide cats and axes. Which didn't suicide. I only killed two units in Exeter, then another two when he went off up north after Jarrow.
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![[Image: t79%20doom.jpg]](https://dl.dropbox.com/s/aml9koncbg4cyi0/t79%20doom.jpg)
That means the rest of the Lower League continues to be in danger. I can't take exeter back as he's left five units in there. Jarrow will auto-raze next turn. Crewe and Altrincham are next on the agenda, so I'll fall back and see what I can produce down here instead. I'm trying to get 2-pop whips to overflow from cats into axes and archers, which means producing two units every three turns - I don't know if I have time for that - presumably Serdoa will heal up and come straight back at me...

Anti-Serdoa Army (ignores the warriors, archer and spear needed for MP):
Six catapults now, will have another three over the next two turns.
Five axes, possibly four more over the next three turns
Three spears, no more needed.
One chariot, can't build any more. I've offered Hydra crab for Horse, we'll see if he wants to help me out here...
No archers - one more, followed by others where hammer overflow permits.
Given he has 20 axes and 9 cats I'm still in so much trouble...
Power

Serdoa catted the defenses down to 30%, then sent in suicide cats and axes. Which didn't suicide. I only killed two units in Exeter, then another two when he went off up north after Jarrow.

![[Image: t79%20doom.jpg]](https://dl.dropbox.com/s/aml9koncbg4cyi0/t79%20doom.jpg)
That means the rest of the Lower League continues to be in danger. I can't take exeter back as he's left five units in there. Jarrow will auto-raze next turn. Crewe and Altrincham are next on the agenda, so I'll fall back and see what I can produce down here instead. I'm trying to get 2-pop whips to overflow from cats into axes and archers, which means producing two units every three turns - I don't know if I have time for that - presumably Serdoa will heal up and come straight back at me...

Anti-Serdoa Army (ignores the warriors, archer and spear needed for MP):
Six catapults now, will have another three over the next two turns.
Five axes, possibly four more over the next three turns
Three spears, no more needed.
One chariot, can't build any more. I've offered Hydra crab for Horse, we'll see if he wants to help me out here...
No archers - one more, followed by others where hammer overflow permits.
Given he has 20 axes and 9 cats I'm still in so much trouble...
Power

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld