The pilot turned to his crewmates."Well, thats one sector down, but we still have a long way before we are safe in federation space. Our two allied vessels have both come down with mechanical failures, so we must carry on this mission"
The engineer piped up "But why are we already jumping into the next sector? Shouldn't federation HQ call back with instructions?" Weps, as emphatic as the weapons he operated, answered blunty "We'd be roasted by rebel laser fire before those dallying sods could agree on where to hop" "Well, next jump we can afford a slight delay before jumping, but this jump was a no-brainer - we'll get help from our zoltan allies rather than fleeing through a sector already overrun by the rebel scum"
There was clearly discord amongst the crew, Weps muttering about "target practise" and Engi lamenting the loss of "engine upgrade from scrap material" but as they already found themselves in Zoltan space they quickly laid their differences to rest and stared at the starmap intently.
Where to go now? And more importantly, what to upgrade?
Molach's save
Zoltan sector
Won the vote. Somehow.
Sector 2 is up!
Sector map ship stats (easier to edit at end of sector):
![[Image: sector2.png]](http://img4.imageshack.us/img4/6184/sector2.png)
Scrap: 76
Hull: 19 (11 damage)
Fuel: 26
Missiles: 8
Drone schematics: 8
Number of crew & race: 3 humans
Crew skills: Weaps halfway to skill, engi and pilot dodged a grand total of 2 hits.
Upgrades:
-shields: 4
-engines: 3
-oxygen: 1
-weapons: 3
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 1
Reactor: 10 bars
Weapons: Burst Laster II, Artemis.
Drones: Current N/A
Augmentations: None
Save can be found in my (spoiler) report post 4 days ago, having trouble uploading the save for some reason....keeps crashing the window.
Good luck, commanders.
The engineer piped up "But why are we already jumping into the next sector? Shouldn't federation HQ call back with instructions?" Weps, as emphatic as the weapons he operated, answered blunty "We'd be roasted by rebel laser fire before those dallying sods could agree on where to hop" "Well, next jump we can afford a slight delay before jumping, but this jump was a no-brainer - we'll get help from our zoltan allies rather than fleeing through a sector already overrun by the rebel scum"
There was clearly discord amongst the crew, Weps muttering about "target practise" and Engi lamenting the loss of "engine upgrade from scrap material" but as they already found themselves in Zoltan space they quickly laid their differences to rest and stared at the starmap intently.
Where to go now? And more importantly, what to upgrade?
Molach's save
Zoltan sector
Won the vote. Somehow.
Sector 2 is up!
Sector map ship stats (easier to edit at end of sector):
![[Image: sector2.png]](http://img4.imageshack.us/img4/6184/sector2.png)
Scrap: 76
Hull: 19 (11 damage)
Fuel: 26
Missiles: 8
Drone schematics: 8
Number of crew & race: 3 humans
Crew skills: Weaps halfway to skill, engi and pilot dodged a grand total of 2 hits.
Upgrades:
-shields: 4
-engines: 3
-oxygen: 1
-weapons: 3
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 1
Reactor: 10 bars
Weapons: Burst Laster II, Artemis.
Drones: Current N/A
Augmentations: None
Save can be found in my (spoiler) report post 4 days ago, having trouble uploading the save for some reason....keeps crashing the window.
Good luck, commanders.