Wow. What an absolute run through the gauntlet on this one for me.
Sector 3 - The Rocks
We start with a varied crew and standard weaponry to date. Map looks pretty standard. I don't expect there to be a lot of variation here - it will simply be who plays the best (or gets the luckiest).
![[Image: 16-sector3map.jpg]](http://sumcbabydaze.org/games/ftl1/16-sector3map.jpg)
Star 1 - Distress call. It's a broken satellite. We have a varied crew, but don't have the crew member or the weaponry to take care of it. I blow it up. (+1 missile, +1 drone, +17 scrap)
Star 2 - Third rock from the Sun. Missiles at the shields, laser at the weapons.
(+1 missile, +1 drone ,+32 scrap, +4 damage)
Star 3 - Slug Cruiser. Fight it! (still in process of putting out 3 different fires on the ship from sun encounter - med bay, helm, doors).
Missile connect with shields - shields destoryed. Hmmm....I may not be getting the award for best playthrough in this round. Oooo, it has a breach too! Fantastic. I'm beginning to think I made a bad choice with this fight.
Manage to take enemy weapons offline, keep pounding on weapons. Surrender: Fuel 4, Missile 1, Scrap 16, denied. They manage to hit once more knocking out oxygen. Finally kill it, 3 fuel, missiles 2, scrap 21. I've been using a tone of missiles....
What a freaking mess. Finish battle with shields offline, oxygen offline, doors offline. Spend a few minutes to get everything up to snuff. Damage taken is 14 at this point...
Quick note that a defensive drone would have nullified damage in nearly everything I've taken so far. But that's neither here nor there. I look forward to seeing how everyone else manages this. Bad luck with bad playing does not lead to a good result as I am showing....
![[Image: 17-star3.jpg]](http://sumcbabydaze.org/games/ftl1/17-star3.jpg)
Star 4 - Asteroids. Missile at shields, blaster at the weapons. Hope for the best. Take out their shields, pound with missiles, asteroids finish hi off. We escape with no additional damage. +1 fuel, +2 missiles, +26 scrap
Star 5 - Interesting. Heading to the store would be really close to hitting rebels. I think I have to try it. It may be one of the things that actually saves this round. Let's give it a shot.
![[Image: 18-sector3map2.jpg]](http://sumcbabydaze.org/games/ftl1/18-sector3map2.jpg)
Ok, so here we have:
![[Image: 19-sector3store.jpg]](http://sumcbabydaze.org/games/ftl1/19-sector3store.jpg)
Good news is that I'll be able to fix the ship (for cheap).
So, options:
1) Drone control. I don't have any extras, and no guaranty of what else I'll get it. We will table that for now.
2) Crew teleporter. Definitely something to consider, but with the way I've been pounded, I think I'd be safer just upgrading shields for now.
3) Repair arm/Shield booster/Scrap recovery. None of those really catch my eye right now.
4) Save for ship upgrades (shield mostly).
I think for now, it's repair and move on.
Star 6 - Empty
Star 7 - Actually need the teleporter. Didn't have it. Move on. (too bad....)
Star 8 - Distress call in asteroid field. Search it. 1 fuel, 1 missile, 27 scrap
Star 9 - Drones for scrap. Not for now.
Star 10 - Have to go straight for exit. Not brave enough to go to store first. Slavers. Attack! We have a boarder - rock. Take him at the exit with the rock/manta combo. They surrender, offer a slave. We accept. Welcome Allison the rock to the crew. Very cool. About the best that could have happened.
And that's all she wrote. Not happy with this run at all.
And for the end of sector stats:
Scrap: 81
Hull: 30 (0 damage)
Fuel: 16
Missiles: 13
Drone schematics: 13
Number of crew & race: 2 humans, 1 zoltan, 1 mantis, 2 rocks
Crew skills: Pilot gold, engine 1/2 to gold, weapons 1/3 green, shield 1/4 green
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-weapons: 3
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars
Weapons: Burst Laster II, Artemis.
Drones: N/A
Augmentations: None
Sector 3 - The Rocks
We start with a varied crew and standard weaponry to date. Map looks pretty standard. I don't expect there to be a lot of variation here - it will simply be who plays the best (or gets the luckiest).
![[Image: 16-sector3map.jpg]](http://sumcbabydaze.org/games/ftl1/16-sector3map.jpg)
Star 1 - Distress call. It's a broken satellite. We have a varied crew, but don't have the crew member or the weaponry to take care of it. I blow it up. (+1 missile, +1 drone, +17 scrap)
Star 2 - Third rock from the Sun. Missiles at the shields, laser at the weapons.
(+1 missile, +1 drone ,+32 scrap, +4 damage)
Star 3 - Slug Cruiser. Fight it! (still in process of putting out 3 different fires on the ship from sun encounter - med bay, helm, doors).
Missile connect with shields - shields destoryed. Hmmm....I may not be getting the award for best playthrough in this round. Oooo, it has a breach too! Fantastic. I'm beginning to think I made a bad choice with this fight.
Manage to take enemy weapons offline, keep pounding on weapons. Surrender: Fuel 4, Missile 1, Scrap 16, denied. They manage to hit once more knocking out oxygen. Finally kill it, 3 fuel, missiles 2, scrap 21. I've been using a tone of missiles....
What a freaking mess. Finish battle with shields offline, oxygen offline, doors offline. Spend a few minutes to get everything up to snuff. Damage taken is 14 at this point...
Quick note that a defensive drone would have nullified damage in nearly everything I've taken so far. But that's neither here nor there. I look forward to seeing how everyone else manages this. Bad luck with bad playing does not lead to a good result as I am showing....
![[Image: 17-star3.jpg]](http://sumcbabydaze.org/games/ftl1/17-star3.jpg)
Star 4 - Asteroids. Missile at shields, blaster at the weapons. Hope for the best. Take out their shields, pound with missiles, asteroids finish hi off. We escape with no additional damage. +1 fuel, +2 missiles, +26 scrap
Star 5 - Interesting. Heading to the store would be really close to hitting rebels. I think I have to try it. It may be one of the things that actually saves this round. Let's give it a shot.
![[Image: 18-sector3map2.jpg]](http://sumcbabydaze.org/games/ftl1/18-sector3map2.jpg)
Ok, so here we have:
![[Image: 19-sector3store.jpg]](http://sumcbabydaze.org/games/ftl1/19-sector3store.jpg)
Good news is that I'll be able to fix the ship (for cheap).
So, options:
1) Drone control. I don't have any extras, and no guaranty of what else I'll get it. We will table that for now.
2) Crew teleporter. Definitely something to consider, but with the way I've been pounded, I think I'd be safer just upgrading shields for now.
3) Repair arm/Shield booster/Scrap recovery. None of those really catch my eye right now.
4) Save for ship upgrades (shield mostly).
I think for now, it's repair and move on.
Star 6 - Empty
Star 7 - Actually need the teleporter. Didn't have it. Move on. (too bad....)
Star 8 - Distress call in asteroid field. Search it. 1 fuel, 1 missile, 27 scrap
Star 9 - Drones for scrap. Not for now.
Star 10 - Have to go straight for exit. Not brave enough to go to store first. Slavers. Attack! We have a boarder - rock. Take him at the exit with the rock/manta combo. They surrender, offer a slave. We accept. Welcome Allison the rock to the crew. Very cool. About the best that could have happened.
And that's all she wrote. Not happy with this run at all.
And for the end of sector stats:
Scrap: 81
Hull: 30 (0 damage)
Fuel: 16
Missiles: 13
Drone schematics: 13
Number of crew & race: 2 humans, 1 zoltan, 1 mantis, 2 rocks
Crew skills: Pilot gold, engine 1/2 to gold, weapons 1/3 green, shield 1/4 green
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-weapons: 3
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars
Weapons: Burst Laster II, Artemis.
Drones: N/A
Augmentations: None
On average, everybody thinks they are above average.