Round 3
![[Image: sector3%20jumps.jpg]](http://dl.dropbox.com/u/51943589/sector3%20jumps.jpg)
Disclaimer (My navigation changed slightly during the ride)
1) As helpful dogooders (yes even Breckon) my crew felt obliged to respond to a distress call. We went along and somebody was having problems with their defense system. Unfortunately, my crew isn’t one for the ‘subtle’ approach so we blew the whole thing up. The villagers seemed angry so we ignored dogoodery, nicked what we could and fled.
2) Rock scout (2 shields, missile and two lasers). He wants to duel, and to make things extra deadly he wants to duel by a sun. Happily he wasn’t very good at this duelling malarkey, missing all of his shots. Breckon got slightly toasted by a fire, but she’s a tough bug.
3) Mercenary event, I didn’t particularly want to fight his two shields and bigass missile, so I took him up on his offer to delay the rebels for 10 scrap. Should get us a couple of extra jumps.
4) Rock fighters like to hide out in dangerous locales. This one’s in an asteroid field. Two shields and lots of lasers mean I should probably fire a missile right off the bat. Weapons reduced, shields disabled, space rocks flying, profit.
5) Responded to a distress call, a guy was lost and lonely on a small planet. I offered him a home and he accepted. Continuing my streak of casually demoting crew members Rocky Markus got demoted from shields to standing around waiting for a teleporter.
6) I arrive at a store with 60 gold. The hull smasher laser costs 65. I choose to gamble and sell my artemis missile for it. This could definitely come back to bite me in a zone full of 2 shields.
7) Nothing happens.
8) A fellow captain wants to hires someone to take a ship intact. But I can’t do that yet. No teleporter. Wawawa.
9) Rock fighter (2 shields, 2 lasers and a bomb of some description). They’ve stopped living in dangerous locales but I need some luck with the bL2 to win this battle. After about five minutes of my weapons systems being taken offline by the bombs but no damage being exchanged I finally get a hit on his shields. He this me a couple of times before succumbing to my frankly underpowered weaponry. I upgrade my weapons so I can fire both lasers at once, with some power micromanagement.
10) Another distress call, somebody else was wandering around in an asteroid field. They died so we pillaged their corpse
11) Drone parts for cash. Since I don’t have a drone system or intend to get one anytime soon, I sell 12 drone parts for 48 scrap.
12) Exit beacon. Ran into some slaver scum. Despite a single teleporting rockman and a direct hit to the engines from a missile, the ships increased firepower gave him good reason to offer me a slave for a truce. I took the deal and got another rockman.
![[Image: sector3finish.jpg]](http://dl.dropbox.com/u/51943589/sector3finish.jpg)
For the next sector, we’ve got a choice of civilian or MANTIS HOMEWORLDS. I want to go and squash some bugs.
End of Sector Stats
Scrap: 84
Hull: 23 (7 damage)
Fuel: 17
Missiles: 15
Drone schematics: 2
Number of crew & race: 3 Humans, 1 zoltan, 1 mantis, 2 Rock
Crew skills: Pilot Gold, Engines Gold, Weapons (1/2 to level 1), Shields (3/4 to level 1)
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars (12 with Zoltan)
Weapons: Burst Laster II, Hull Laser 1
Drones: N/A
Augmentations: None
Hull: 23 (7 damage)
Fuel: 17
Missiles: 15
Drone schematics: 2
Number of crew & race: 3 Humans, 1 zoltan, 1 mantis, 2 Rock
Crew skills: Pilot Gold, Engines Gold, Weapons (1/2 to level 1), Shields (3/4 to level 1)
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars (12 with Zoltan)
Weapons: Burst Laster II, Hull Laser 1
Drones: N/A
Augmentations: None