Ooh, nice loot. I'm definitely shelling out for a boarding party this time. Rock + Mantis can be pretty baller. Also, I've swapped the Rock and the Zoltan around. You do not want Zoltan on weapons, because moving them can often depower your guns and you Do Not want that.


Ugh, no nebula to beeline for. I'll play it by ear.

Ah, a haywire defence. Shame I have no Engi crew (my save had one!). Got 1m, 1dp, $17 ($58 to go for teleporter).

Fuuuck, a Sun.

First volley. I took a Leto missile to an empty room. Missile onto shields, lasers onto weapons. It actually depowered their weapons for a second, but then they decided to be jerks and reroute power to missiles
. Then, my missile recharged before theirs did. What do I do? Spend another one ($6) just to avoid another missile hit? What if it hits my doors and I can't vent my rooms properly when the flare hits? Hmm. Let's take the risk.

I got confused for a second when 1 fired 3 shots, got no misses, they only took 1 damage, and I their missile disappeared. Turns out a laser hit their missile
. Still not enough to depower their launcher, and I still need to deal with the flare.

Flare wasn't too bad, empty room that was immediately vented. Unfortunately, I took a hit to the piloting, meaning I won't be able to escape.

Repaired the piloting. Unfortunately, there was a flare that hit just their ship died, and it killed my medbay, dealing another point of damage. Not good, not good. Managed to fix it though, left the mantis in the piloting as he's shit at repairs. Got $26, 1m, 1dp out of it.

Yeah, really nice. Have fun toiling in the slave mines once the rebels win.

Fuuuck, another sun event? This time I don't even get any loot out of it. Somehow took a damage from the flare even though they hit empty airless rooms

Ooh, an interesting choice. Scout or delay? What I don't want to do is fight, that's a freaking 3-power missile launcher. Let's delay the rebels for a few turns.

Potential routes, depending on my judgement of the rebel's advance. Red is original plan, blue is a one that hits the exit beacon sooner.

Argh, asteroid pirates.

Missile missed, my lasers depowered their heavy laser. Still want to take down their burst laser. Strangely enough, everyone's been rolling poorly on to-hit, they haven't landed anything yet. Got me to gold-star piloting, though!

Next volley, missile weakened shields, and lasers took out weapons. They did manage a hit on me.

Third volley took out shields, they're dead. 1m, 1f, $23.

Ooh, spotted a shop.

Ugh, total junk.

Alas, I'm just not properly equipped for this.

Oh. Oh oh oh, could I finally unlock the crystal ship from this save!?!?!?

Nope, wrong encounter. Got my hopes up

Sold 12 drone parts, got a nice little haul. I'll want it for the shop.

Totally worth it!

My new layout. Ion bomb is one of the nastiest things out there, and will be useful facing things with 3 shield pips and a defence drone.

Yes, slavers. Moar crew. Hmm, shoot them until they cry uncle, or depopulate the ship? I'll be going in blind without L2 sensors. Just gotta be careful of that 3-power missile launcher and their medbay. Let's find out what this fancy new teleporter can do!

Oh, how nice, they send over a crew as an offering.

Uh oh, gotta be careful of that missile, it's gonna hit something...
https://dl.dropbox.com/u/32015659/RB%20F...eapons.jpg
![]()
Fuuuck it hit weapons. That means I can't board until I've disabled their medbay.

I got lucky and both of their next 2 missiles missed. I managed to repair at least 1 power and ion bombed their medbay. My boarders should be able to slaughter these Zoltans.

Their next missile hit my teleporter, trapping my boarders until it could be repaired.

Got a good roll and managed to get a crew out of it. What'll it be? Hope it's another mantis!

Nope, another Zoltan. He'll hang around in the weapons actually. It's not ideal, but least least it'll be manned as my rock/mantis team kick ass.

Hahaha, Mantis homeworlds anybody? Also, we should level the medbay to L2 just in case we can roll the Kazaak encounter.

Final route.


Ugh, no nebula to beeline for. I'll play it by ear.

Ah, a haywire defence. Shame I have no Engi crew (my save had one!). Got 1m, 1dp, $17 ($58 to go for teleporter).

Fuuuck, a Sun.

First volley. I took a Leto missile to an empty room. Missile onto shields, lasers onto weapons. It actually depowered their weapons for a second, but then they decided to be jerks and reroute power to missiles


I got confused for a second when 1 fired 3 shots, got no misses, they only took 1 damage, and I their missile disappeared. Turns out a laser hit their missile


Flare wasn't too bad, empty room that was immediately vented. Unfortunately, I took a hit to the piloting, meaning I won't be able to escape.

Repaired the piloting. Unfortunately, there was a flare that hit just their ship died, and it killed my medbay, dealing another point of damage. Not good, not good. Managed to fix it though, left the mantis in the piloting as he's shit at repairs. Got $26, 1m, 1dp out of it.

Yeah, really nice. Have fun toiling in the slave mines once the rebels win.

Fuuuck, another sun event? This time I don't even get any loot out of it. Somehow took a damage from the flare even though they hit empty airless rooms


Ooh, an interesting choice. Scout or delay? What I don't want to do is fight, that's a freaking 3-power missile launcher. Let's delay the rebels for a few turns.

Potential routes, depending on my judgement of the rebel's advance. Red is original plan, blue is a one that hits the exit beacon sooner.

Argh, asteroid pirates.

Missile missed, my lasers depowered their heavy laser. Still want to take down their burst laser. Strangely enough, everyone's been rolling poorly on to-hit, they haven't landed anything yet. Got me to gold-star piloting, though!

Next volley, missile weakened shields, and lasers took out weapons. They did manage a hit on me.

Third volley took out shields, they're dead. 1m, 1f, $23.

Ooh, spotted a shop.

Ugh, total junk.

Alas, I'm just not properly equipped for this.

Oh. Oh oh oh, could I finally unlock the crystal ship from this save!?!?!?

Nope, wrong encounter. Got my hopes up


Sold 12 drone parts, got a nice little haul. I'll want it for the shop.

Totally worth it!

My new layout. Ion bomb is one of the nastiest things out there, and will be useful facing things with 3 shield pips and a defence drone.

Yes, slavers. Moar crew. Hmm, shoot them until they cry uncle, or depopulate the ship? I'll be going in blind without L2 sensors. Just gotta be careful of that 3-power missile launcher and their medbay. Let's find out what this fancy new teleporter can do!

Oh, how nice, they send over a crew as an offering.

Uh oh, gotta be careful of that missile, it's gonna hit something...
https://dl.dropbox.com/u/32015659/RB%20F...eapons.jpg
Fuuuck it hit weapons. That means I can't board until I've disabled their medbay.

I got lucky and both of their next 2 missiles missed. I managed to repair at least 1 power and ion bombed their medbay. My boarders should be able to slaughter these Zoltans.

Their next missile hit my teleporter, trapping my boarders until it could be repaired.

Got a good roll and managed to get a crew out of it. What'll it be? Hope it's another mantis!

Nope, another Zoltan. He'll hang around in the weapons actually. It's not ideal, but least least it'll be manned as my rock/mantis team kick ass.

Hahaha, Mantis homeworlds anybody? Also, we should level the medbay to L2 just in case we can roll the Kazaak encounter.

Final route.
Scrap: 43
Hull: 19 (11 damage)
Fuel: 17
Missiles: 16
Drone schematics: 1
Number of crew & race: 2 Humans, 2 zoltan, 1 mantis, 2 Rock
Crew skills: Pilot Gold, Engines Gold
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-teleporter: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars (13 with Zoltan)
Weapons: Burst Laster II, Ion bomb
Drones: None
Augmentations: None
Hull: 19 (11 damage)
Fuel: 17
Missiles: 16
Drone schematics: 1
Number of crew & race: 2 Humans, 2 zoltan, 1 mantis, 2 Rock
Crew skills: Pilot Gold, Engines Gold
Upgrades:
-shields: 4
-engines: 4
-oxygen: 1
-teleporter: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars (13 with Zoltan)
Weapons: Burst Laster II, Ion bomb
Drones: None
Augmentations: None