Sector 4
And end of sector stats:
Ok, so we start off with one of my favorite layouts in terms of ship setup. I do enjoy having the multiple blast laser setup. This should be more than enough to take out most weapons in a single volley for this sector.
In addition, we have a solid crew for assaults if we have the opportunity.
There look to be multiple different ways to attack this map, so it will be interesting to see what people do here.
I believe I will take the yellow route (or as much of it as I can possibly get).
![[Image: 20-sector4map.jpg]](http://sumcbabydaze.org/games/ftl1/20-sector4map.jpg)
Star 1 - Selling drones. Ignore, move on.
Star 2 - We find the Mantis pirate. Unfortunately, we don't have teleporters to meet him in person. As it is, we'll just need to attack and kill him.
![[Image: 21-star2.jpg]](http://sumcbabydaze.org/games/ftl1/21-star2.jpg)
I repel invaders, but unable to hit anything on the enemy ship. They hit weapons repeatedly with missiles, and the engines, and oxygen. Manage to finally knock down weapons, and finish him off. Ended up taking 5 damage though. Great mystery unresolved. Too bad. I still need that ship.
Star 3 - Right into an asteroid field with a 3 shield auto scout. Sweet! Not. Giant missile pegs our shields and we take a few asteroid hits before we're able to get shields back up and take out the scout weapons. Took 3 damage here.
Star 4 - Distress. Pirates caught in rocks. Go ahead and try to help. Could go either way. The pull free and we get rewarded!
Star 5 - Store. Well, good news and bad news here. Good news is that I can get my ship repaired. Bad news. That's about all I can do here. I assume I'll get stealth eventually, but we're not quite there yet. None of the others offer a real incentive right now.
![[Image: 22-storestar5.jpg]](http://sumcbabydaze.org/games/ftl1/22-storestar5.jpg)
I fix 7 hull. I like to leave a little unfixed for when I run into encounters that fix for free leaving me with 173 scrap left. I go ahead and upgrade to shield lvl 3.
Star 6 - Nothing. Move on.
Star 7 - Sun encounter. Boarders on the ship! Not overly worried. My two rocks engage the two humans and we jump before the solar flare....
Star 8 - .... and right into the asteroid field. First volley ended up destroying the drones weapons, and we took care of the boarders as well. Easy enough.
Star 9 - Scout with stealth and missiles. Charging engines as well. Great! I manage to escape before he does. He was doing more damage than I was inflicting. I wasn't inflicting any. He was inflicting quite a bit. In fact, the jump was accepting the fact that I was beat. Icky star. I'm assuming he doesn't warn the fleet that way?
Star 10 - Exit. Two more jumps would push me to fighting the rebels. I really don't like not having missiles protection, so not going to risk it here. Pushing to next sector.
I'm assuming what will make the difference this sector will be what people found during the shop run. Anyone who gets a teleporter here will likely be the one to use next sector.
In addition, we have a solid crew for assaults if we have the opportunity.
There look to be multiple different ways to attack this map, so it will be interesting to see what people do here.
I believe I will take the yellow route (or as much of it as I can possibly get).
![[Image: 20-sector4map.jpg]](http://sumcbabydaze.org/games/ftl1/20-sector4map.jpg)
Star 1 - Selling drones. Ignore, move on.
Star 2 - We find the Mantis pirate. Unfortunately, we don't have teleporters to meet him in person. As it is, we'll just need to attack and kill him.
![[Image: 21-star2.jpg]](http://sumcbabydaze.org/games/ftl1/21-star2.jpg)
I repel invaders, but unable to hit anything on the enemy ship. They hit weapons repeatedly with missiles, and the engines, and oxygen. Manage to finally knock down weapons, and finish him off. Ended up taking 5 damage though. Great mystery unresolved. Too bad. I still need that ship.
Star 3 - Right into an asteroid field with a 3 shield auto scout. Sweet! Not. Giant missile pegs our shields and we take a few asteroid hits before we're able to get shields back up and take out the scout weapons. Took 3 damage here.
Star 4 - Distress. Pirates caught in rocks. Go ahead and try to help. Could go either way. The pull free and we get rewarded!
Star 5 - Store. Well, good news and bad news here. Good news is that I can get my ship repaired. Bad news. That's about all I can do here. I assume I'll get stealth eventually, but we're not quite there yet. None of the others offer a real incentive right now.
![[Image: 22-storestar5.jpg]](http://sumcbabydaze.org/games/ftl1/22-storestar5.jpg)
I fix 7 hull. I like to leave a little unfixed for when I run into encounters that fix for free leaving me with 173 scrap left. I go ahead and upgrade to shield lvl 3.
Star 6 - Nothing. Move on.
Star 7 - Sun encounter. Boarders on the ship! Not overly worried. My two rocks engage the two humans and we jump before the solar flare....
Star 8 - .... and right into the asteroid field. First volley ended up destroying the drones weapons, and we took care of the boarders as well. Easy enough.
Star 9 - Scout with stealth and missiles. Charging engines as well. Great! I manage to escape before he does. He was doing more damage than I was inflicting. I wasn't inflicting any. He was inflicting quite a bit. In fact, the jump was accepting the fact that I was beat. Icky star. I'm assuming he doesn't warn the fleet that way?
Star 10 - Exit. Two more jumps would push me to fighting the rebels. I really don't like not having missiles protection, so not going to risk it here. Pushing to next sector.
I'm assuming what will make the difference this sector will be what people found during the shop run. Anyone who gets a teleporter here will likely be the one to use next sector.
And end of sector stats:
Scrap: 98
Hull: 19 (11 damage)
Fuel: 22
Missiles: 20
Drone schematics: 4
Number of crew & race: 2 humans, 1 zoltan, 1 mantis, 2 rocks
Crew skills: Pilot gold, engine gold, weapons 2/3 gold, shield 2/3 green
Upgrades:
-shields: 6
-engines: 4
-oxygen: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars
Weapons: Burst Laser II, Burst Laser I, Artemis.
Drones: N/A
Augmentations: Scrap Recovery Arm
Hull: 19 (11 damage)
Fuel: 22
Missiles: 20
Drone schematics: 4
Number of crew & race: 2 humans, 1 zoltan, 1 mantis, 2 rocks
Crew skills: Pilot gold, engine gold, weapons 2/3 gold, shield 2/3 green
Upgrades:
-shields: 6
-engines: 4
-oxygen: 1
-weapons: 4
-medbay: 1
-piloting: 1
-sensors: 1
-doors: 2
Reactor: 11 bars
Weapons: Burst Laser II, Burst Laser I, Artemis.
Drones: N/A
Augmentations: Scrap Recovery Arm
On average, everybody thinks they are above average.