Congratulations, you've certainly managed to break this game too. 
I don't think I can ever get around the early gameplay of Civ5, on a personal level. I hate the way that goody huts are right back to Civ3 levels of "free settler" strength; getting those early policies for free on a culture pop are absolutely just as strong. I hate that selling resources + buying workers/settlers is the only right solution for the early game. A civ game where you don't build your own workers or settlers strikes me the wrong way. I hate how saving up gold and purchasing stuff is the best choice in most situations. Accumulate gold -> spend gold on stuff -> win game. I hate that so much of the strategy in Civ5 is little more than knowing how to amass as much gold as possible and then what the optimal things to spend it on happens to be.
I hope this doesn't constitute raining on a very, VERY impressive game report. That was slickly done. So where do you go from here with Civ5, now that you have a nearly unbeatably fast cultural game?

I don't think I can ever get around the early gameplay of Civ5, on a personal level. I hate the way that goody huts are right back to Civ3 levels of "free settler" strength; getting those early policies for free on a culture pop are absolutely just as strong. I hate that selling resources + buying workers/settlers is the only right solution for the early game. A civ game where you don't build your own workers or settlers strikes me the wrong way. I hate how saving up gold and purchasing stuff is the best choice in most situations. Accumulate gold -> spend gold on stuff -> win game. I hate that so much of the strategy in Civ5 is little more than knowing how to amass as much gold as possible and then what the optimal things to spend it on happens to be.
I hope this doesn't constitute raining on a very, VERY impressive game report. That was slickly done. So where do you go from here with Civ5, now that you have a nearly unbeatably fast cultural game?
