Sector 5
Faster than light-Sector 5

1) Hit up the distress signal. I got the crystal ship stasis pod. I don’t actually have the crystal ship so I grabbed the pod, the event threw some scrap into the bargain as well.
2) Slavers- Surrendering crew is NOT an option. Particularly when I can grab their ship with a shiny new teleporter. I shrugged off their boarding party, and then shot the medbay a couple of times (to weaken the folks repairing). My manits and rock then charged onto their ship and dismembered the rest of their crew. We got some fuel, scrap and a newly minted mantis for our troubles. I bought a couple more power bars and upgrade the engines.
3) Civilians being chased by pirates. Time to introduce the marauders to mantis justice. On second thoughts, 5 crew (including two mantis), a missile, BL3 and another laser. This guy is pretty badass. I was forced to destroy him with weaponry rather than allow my mantis to enjoy the carvery.
4) Triple shielded slug assault in an asteroid field with some serious firepower. Getting through their shields will be interesting. I took out their shields and an asteroid actually breached the room. After that it was just mopup. No way was I sending troops into a deshielded ship in an asteroid field.
5) Distress call, an Engi ship needs fuel. We have loads so I gave them two. They paid us a cool 27.5 scrap per fuel.
6) Autoscout with no shields. It died.
7) Repair station. I was in yellow so I repaired twenty damage for 40 scrap.
8) Whoops.
9) Federation scout. Two human crew, no medbay. They met mantis justice.
10) Asteroids for mining + Scrap recovery arm =gold. I bought level 4 shields.
11) Slaver scum. Destroy medbay. Mantis justice. I had a choice for my new crew member, Engi, Mantis or Rock. I went for another bug.
12) Mercenary. Mantis Justice.

I doubt that's the best sector. I took a stupid route and wasn't as aggressive as I could of been with the teleport.

1) Hit up the distress signal. I got the crystal ship stasis pod. I don’t actually have the crystal ship so I grabbed the pod, the event threw some scrap into the bargain as well.
2) Slavers- Surrendering crew is NOT an option. Particularly when I can grab their ship with a shiny new teleporter. I shrugged off their boarding party, and then shot the medbay a couple of times (to weaken the folks repairing). My manits and rock then charged onto their ship and dismembered the rest of their crew. We got some fuel, scrap and a newly minted mantis for our troubles. I bought a couple more power bars and upgrade the engines.
3) Civilians being chased by pirates. Time to introduce the marauders to mantis justice. On second thoughts, 5 crew (including two mantis), a missile, BL3 and another laser. This guy is pretty badass. I was forced to destroy him with weaponry rather than allow my mantis to enjoy the carvery.
4) Triple shielded slug assault in an asteroid field with some serious firepower. Getting through their shields will be interesting. I took out their shields and an asteroid actually breached the room. After that it was just mopup. No way was I sending troops into a deshielded ship in an asteroid field.
5) Distress call, an Engi ship needs fuel. We have loads so I gave them two. They paid us a cool 27.5 scrap per fuel.
6) Autoscout with no shields. It died.
7) Repair station. I was in yellow so I repaired twenty damage for 40 scrap.
8) Whoops.
9) Federation scout. Two human crew, no medbay. They met mantis justice.
10) Asteroids for mining + Scrap recovery arm =gold. I bought level 4 shields.
11) Slaver scum. Destroy medbay. Mantis justice. I had a choice for my new crew member, Engi, Mantis or Rock. I went for another bug.
12) Mercenary. Mantis Justice.

I doubt that's the best sector. I took a stupid route and wasn't as aggressive as I could of been with the teleport.