Turn 100
Welcome to the turn 100 extravaganza!
Looks like Azza wanted to help the pointy stick research!

Is it possible that the 15gpt will carry on after the 10 turn peace treaty finishes if he forgets to cancel? Anyway, I also offered open borders just to show there are no hard feelings.
I've only got three turns before Serdoa could come back at me, but the power graph makes that seem unlikely.

Anyhow here are my cities. Barnet is looking like a good candidate for a bureau capital. At some point I might cottage the riverside hill too.

Exeter is now my second city, I think it'll also get some cottages in the next few turns. I've just whipped this settler to resettle the marble city.

The resettled Altrincham 2 is up next. Borders will pop in four turns, then the city should grow quickly. Especially onto the few cottages that survived Serdoa.

Then we have Halifax 2, which needs a missionary, and will grow quickly once this lighthouse is ready. Its a candidate for the Globe theater...

Forest Green will pop a Great Scientist in two turns to build an academy in Barnet. FG has decent production potential, I just need to stop whipping it (which I just did again for this missionary).

Grimsby is possibly my best city at the moment, I'll whip this courthouse next turn hoping the overflow will complete the library.

The re-captured Crewe hasn't grown much as Darlington has been using the fish, but it can take it back this turn, so will get back to working all the cottages soon.

Ipswich can 3-pop whip this courthouse next turn. I was planning to concentrate on production here. Perhaps some workshops would help.

Darlington 2 can concentrate on production too.

Up north I want to resettle the marble city soon, then the pig city and perhaps the middle one too if Hydra hasn't claimed the land its on. Should I settle for pig first? I'm thinking 1w of where I've marked would be better in terms of keeping the gold.

In the west I've got three possible island sites slated, the pig and whale sites are the priority, site F is less useful and we have a couple of possible sites on the mainland.

In the east the land is pretty full up but I can settle next to the iron or on the island if I want to irritate Serdoa...

This is the only graph I like at the moment. I'm catching up.

While this one is all wrong...

Techwise it's Civil Service, once the academy is in place. After that I've not thought about it too much, but I'd like to get engineering (it can't be that long before someone gets guilds). If I get there first Notre Dame is a good thought, although I've only got one place with any forests left to use.

So what did I miss from the report?
Welcome to the turn 100 extravaganza!
Looks like Azza wanted to help the pointy stick research!

Is it possible that the 15gpt will carry on after the 10 turn peace treaty finishes if he forgets to cancel? Anyway, I also offered open borders just to show there are no hard feelings.


Anyhow here are my cities. Barnet is looking like a good candidate for a bureau capital. At some point I might cottage the riverside hill too.

Exeter is now my second city, I think it'll also get some cottages in the next few turns. I've just whipped this settler to resettle the marble city.

The resettled Altrincham 2 is up next. Borders will pop in four turns, then the city should grow quickly. Especially onto the few cottages that survived Serdoa.

Then we have Halifax 2, which needs a missionary, and will grow quickly once this lighthouse is ready. Its a candidate for the Globe theater...

Forest Green will pop a Great Scientist in two turns to build an academy in Barnet. FG has decent production potential, I just need to stop whipping it (which I just did again for this missionary).

Grimsby is possibly my best city at the moment, I'll whip this courthouse next turn hoping the overflow will complete the library.

The re-captured Crewe hasn't grown much as Darlington has been using the fish, but it can take it back this turn, so will get back to working all the cottages soon.

Ipswich can 3-pop whip this courthouse next turn. I was planning to concentrate on production here. Perhaps some workshops would help.

Darlington 2 can concentrate on production too.

Up north I want to resettle the marble city soon, then the pig city and perhaps the middle one too if Hydra hasn't claimed the land its on. Should I settle for pig first? I'm thinking 1w of where I've marked would be better in terms of keeping the gold.

In the west I've got three possible island sites slated, the pig and whale sites are the priority, site F is less useful and we have a couple of possible sites on the mainland.

In the east the land is pretty full up but I can settle next to the iron or on the island if I want to irritate Serdoa...

This is the only graph I like at the moment. I'm catching up.

While this one is all wrong...

Techwise it's Civil Service, once the academy is in place. After that I've not thought about it too much, but I'd like to get engineering (it can't be that long before someone gets guilds). If I get there first Notre Dame is a good thought, although I've only got one place with any forests left to use.

So what did I miss from the report?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld