Cool stuff, few thoughts -
In your vanilla Greece game, your policy order mixed some of Liberty and Tradition before doing all of Piety, even saying
whereas here went all Tradition first.
Part of that I assume because the Liberty settler was pushed further down, but can you elaborate why all Tradition first?
As for resource pillaging with AI selling - I tried on my last playthrough to just track my deal history if a pillage looked possible, and refund the AI if it happened. (IE if the deal was 240 gold up front for a lux, and it was pillaged after 20 turns, refund the AI 80 gold); seems like that is fair house rule to handle it.
Re: the -Production for too many units early - never seen that, although it's sort of blast from the past (SMAC, civ2) where unit support was paid in production, not gold.
In your vanilla Greece game, your policy order mixed some of Liberty and Tradition before doing all of Piety, even saying
T-hawk Wrote:In my France game, I tried completing Tradition early to get the food bonuses when they would matter, but that was the wrong approach. To get food, just buy city-states and build farms.
whereas here went all Tradition first.
Part of that I assume because the Liberty settler was pushed further down, but can you elaborate why all Tradition first?
As for resource pillaging with AI selling - I tried on my last playthrough to just track my deal history if a pillage looked possible, and refund the AI if it happened. (IE if the deal was 240 gold up front for a lux, and it was pillaged after 20 turns, refund the AI 80 gold); seems like that is fair house rule to handle it.
Re: the -Production for too many units early - never seen that, although it's sort of blast from the past (SMAC, civ2) where unit support was paid in production, not gold.