Sector 7 - Civilian
And here I thought we might have a choice. Nope.
![[Image: 30-map7.jpg]](http://sumcbabydaze.org/games/ftl1/30-map7.jpg)
Alrighty, so what do we have here. I'd like to take the southern route, but I honestly can't tell whether some of those eastern paths will reach, so I have to take the northern one. So be it.
Star 1 - There an auto-scout (hate them) but I'm able to cloak my way to the base. I grab some scrap and a defensive drone 2. Hmm...this might be really useful, I'll be sure to keep it.
Star 2 - A store. I really wanted another missile, but nothing doing here. I could buy the other anti-ship, but I think anti-ship 2 will be fine (and possibly be able to micro-between defense and anti ship). I consider the burst laser, but would have to give up a missile in the final to use it, which isn't a good trade. I repair the ship and buy a few fuel and move on.
![[Image: 31-store.jpg]](http://sumcbabydaze.org/games/ftl1/31-store.jpg)
Star 3 - Another scout, another stealth mission. Download files and move on. The blue here is stars I want to hit. As it stands, I probably SHOULDN'T have, but alas, that's water on the bridge now....
![[Image: 32-map7-1.jpg]](http://sumcbabydaze.org/games/ftl1/32-map7-1.jpg)
Star 4 - Auto Scout with no shields. Tries to flee but we get it before it moves on. The thing had some serious engines on it. Must have hit it 6 or 7 times before engines went down.
Star 5 - Damaged Federation ship in the nebula. We beam them aboard (blue), get their scrap, them shove them out the airlock, errr, onto the next planet.
Star 6 - To the store. Absolutely nothing of interset. Not even worthy of a screenshot.
Star 7 - Pirate attack. Except it's not me. And it's a zoltan. I hate Zoltans. They offer to give me scrap for nothing. Sure thing! I feel bad. Except not really.
![[Image: 33-star7pirate.jpg]](http://sumcbabydaze.org/games/ftl1/33-star7pirate.jpg)
Star 8 - Distress! Pirates stuck in asteroids. I shoot them. Zoltan pirates not friends and attack. I manage to take them out (deny surrender) but do end up taking a few points of damage more than I wanted.
Star 9 - Mantis Bomber. I go defensive with defensive drone II. Simultaneously trying to get through with my lasers to little avail. Also fighting off boarding party (including a Zoltan?!?) Finally, bomber runs out of missiles and I go on offensive with offensive drone. Push through with my lasers and take out the med bay. Slice and Dice teleport over and begin removing crew while they try to repair med bay. Another salvo puts fire into the med bay and rockman gives up trying to save it. We take the ship and have our choice of crew. We take an engi and release a rockman.
Star 10 - Slug Cruiser. Ugh. What I thought was going to be no issue ends up ripping me up pretty good. The ion cannons do their job well. I end up jumping rather than fighting it out.
Star 11 - Exit. There's a Rebel ship that doesn't want to fight. That's ok for me right now.
![[Image: 34-sec7finish.jpg]](http://sumcbabydaze.org/games/ftl1/34-sec7finish.jpg)
I'm hoping to get a repair here shortly. Otherwise, I think I'm looking pretty good going into the final battle. It's not perfect by any means, but definitely winnable.
Scrap: 291
Hull: 14 (16 damage)
Fuel: 6
Missiles: 26
Drone schematics: 15
Number of crew & race: 2 humans, 1 zoltan, 2 mantis, 2 rocks, 1 engi
Crew skills: All majors gold, also 1 mantis combat.
Upgrades:
-shields: 8
-engines: 4
-oxygen: 1
-teleporter: 1
-stealth: 1
-weapons: 5
-medbay: 1
-piloting: 1
-sensors: 2
-doors: 2
Reactor: 20 bars
Weapons: Burst Laster II, Burst laser I, Artemis, Pegasus
Drones: Defense II, Anti-Ship II
Augmentations: Scrap Recovery, Pre Ignitor
![[Image: 30-map7.jpg]](http://sumcbabydaze.org/games/ftl1/30-map7.jpg)
Alrighty, so what do we have here. I'd like to take the southern route, but I honestly can't tell whether some of those eastern paths will reach, so I have to take the northern one. So be it.
Star 1 - There an auto-scout (hate them) but I'm able to cloak my way to the base. I grab some scrap and a defensive drone 2. Hmm...this might be really useful, I'll be sure to keep it.
Star 2 - A store. I really wanted another missile, but nothing doing here. I could buy the other anti-ship, but I think anti-ship 2 will be fine (and possibly be able to micro-between defense and anti ship). I consider the burst laser, but would have to give up a missile in the final to use it, which isn't a good trade. I repair the ship and buy a few fuel and move on.
![[Image: 31-store.jpg]](http://sumcbabydaze.org/games/ftl1/31-store.jpg)
Star 3 - Another scout, another stealth mission. Download files and move on. The blue here is stars I want to hit. As it stands, I probably SHOULDN'T have, but alas, that's water on the bridge now....
![[Image: 32-map7-1.jpg]](http://sumcbabydaze.org/games/ftl1/32-map7-1.jpg)
Star 4 - Auto Scout with no shields. Tries to flee but we get it before it moves on. The thing had some serious engines on it. Must have hit it 6 or 7 times before engines went down.
Star 5 - Damaged Federation ship in the nebula. We beam them aboard (blue), get their scrap, them shove them out the airlock, errr, onto the next planet.
Star 6 - To the store. Absolutely nothing of interset. Not even worthy of a screenshot.
Star 7 - Pirate attack. Except it's not me. And it's a zoltan. I hate Zoltans. They offer to give me scrap for nothing. Sure thing! I feel bad. Except not really.
![[Image: 33-star7pirate.jpg]](http://sumcbabydaze.org/games/ftl1/33-star7pirate.jpg)
Star 8 - Distress! Pirates stuck in asteroids. I shoot them. Zoltan pirates not friends and attack. I manage to take them out (deny surrender) but do end up taking a few points of damage more than I wanted.
Star 9 - Mantis Bomber. I go defensive with defensive drone II. Simultaneously trying to get through with my lasers to little avail. Also fighting off boarding party (including a Zoltan?!?) Finally, bomber runs out of missiles and I go on offensive with offensive drone. Push through with my lasers and take out the med bay. Slice and Dice teleport over and begin removing crew while they try to repair med bay. Another salvo puts fire into the med bay and rockman gives up trying to save it. We take the ship and have our choice of crew. We take an engi and release a rockman.
Star 10 - Slug Cruiser. Ugh. What I thought was going to be no issue ends up ripping me up pretty good. The ion cannons do their job well. I end up jumping rather than fighting it out.
Star 11 - Exit. There's a Rebel ship that doesn't want to fight. That's ok for me right now.
![[Image: 34-sec7finish.jpg]](http://sumcbabydaze.org/games/ftl1/34-sec7finish.jpg)
I'm hoping to get a repair here shortly. Otherwise, I think I'm looking pretty good going into the final battle. It's not perfect by any means, but definitely winnable.
Scrap: 291
Hull: 14 (16 damage)
Fuel: 6
Missiles: 26
Drone schematics: 15
Number of crew & race: 2 humans, 1 zoltan, 2 mantis, 2 rocks, 1 engi
Crew skills: All majors gold, also 1 mantis combat.
Upgrades:
-shields: 8
-engines: 4
-oxygen: 1
-teleporter: 1
-stealth: 1
-weapons: 5
-medbay: 1
-piloting: 1
-sensors: 2
-doors: 2
Reactor: 20 bars
Weapons: Burst Laster II, Burst laser I, Artemis, Pegasus
Drones: Defense II, Anti-Ship II
Augmentations: Scrap Recovery, Pre Ignitor
On average, everybody thinks they are above average.