Some random thoughts. We may want to take a shot at Novice's sheep/wheat/fish city with our three-move galleys. We could move a warrior to the forested hill, both to gain visibility on the city and also to draw out any phalanx inside. Then hit it from the fog with two axes on a galley. Razing that city would take a nice chunk out of his food and mfg (albeit only temporarily), and would probably also take out some existing and in-progress infrastructure.
To prevent similar attacks against our equivalent city, and others, archery might actually be a useful tech. Two archers provide pretty good insurance against opportunistic boatings, and are a lot cheaper than an axe/spear pair. So in places where we need a permanent garrison anyway, archery would be useful. Of course, having naval superiority would be even better. But I doubt we can gain that in the northern sea anytime soon.
To prevent similar attacks against our equivalent city, and others, archery might actually be a useful tech. Two archers provide pretty good insurance against opportunistic boatings, and are a lot cheaper than an axe/spear pair. So in places where we need a permanent garrison anyway, archery would be useful. Of course, having naval superiority would be even better. But I doubt we can gain that in the northern sea anytime soon.
If you know what I mean.