Turn 112
Not much more action on the Hydra-Serdoa front. At present Serdoa is providing my only international trade routes as Hydra has gone to Mercantilism and Azza declined my open borders offer. I'm building more spears on the eastern Azza border and I think a trireme or two in Grimsby might be a good idea.
I think Serdoa is right that Hydra has picked the wrong target - He isn't getting any land out of this escapade and has two borders with Azza that he could push instead. My guess is that Hydra thinks he can out-civ Azza (he's been level or just ahead of him on points all game) and that I'm no threat and so is making sure Serdoa is similarly no threat. In his position I'd be tempted to do the same, but I'd want to be gaining territory from it. Which he'll only do if he mops me up on his way home. Oh.
I'm settling Nuneaton and Oldham over the next two turns. Can you guess in which order?

Machinery finishes this turn which means I can build maces until pikes come along, which is making me feel a little more confident in my defense. But either of the leaders could still wipe me out with ease at this point.
Power - no let up from any of the others. Should I build some maces? Or maybe put a couple of hammers in in a few cities in case I need to whip quickly? It's 10 turns before they'll decay, and I'm happy to waste a small amount of production to be ready for a quick defense.

Not much more action on the Hydra-Serdoa front. At present Serdoa is providing my only international trade routes as Hydra has gone to Mercantilism and Azza declined my open borders offer. I'm building more spears on the eastern Azza border and I think a trireme or two in Grimsby might be a good idea.
I think Serdoa is right that Hydra has picked the wrong target - He isn't getting any land out of this escapade and has two borders with Azza that he could push instead. My guess is that Hydra thinks he can out-civ Azza (he's been level or just ahead of him on points all game) and that I'm no threat and so is making sure Serdoa is similarly no threat. In his position I'd be tempted to do the same, but I'd want to be gaining territory from it. Which he'll only do if he mops me up on his way home. Oh.

I'm settling Nuneaton and Oldham over the next two turns. Can you guess in which order?

Machinery finishes this turn which means I can build maces until pikes come along, which is making me feel a little more confident in my defense. But either of the leaders could still wipe me out with ease at this point.
Power - no let up from any of the others. Should I build some maces? Or maybe put a couple of hammers in in a few cities in case I need to whip quickly? It's 10 turns before they'll decay, and I'm happy to waste a small amount of production to be ready for a quick defense.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld