That's the question for next turn. I simmed it last turn and didn't get enough hits with the catapults, maces and other units to allow the horse archers to flank away any cats. No time to sim tonight though, so I had to send it on without checking how a fight would go.
Next turn I'll run the sim again to help me decide.
By the way, I've got a single player save set up with me defending and an AI attacking - is there something easy to change in the save or in a worldbuilder save to give me control of Azza's force and check how an attack goes for him?
Next turn I'll run the sim again to help me decide.
By the way, I've got a single player save set up with me defending and an AI attacking - is there something easy to change in the save or in a worldbuilder save to give me control of Azza's force and check how an attack goes for him?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld