Cool, I think I've actually edited and deleted more posts than are in-situ here. Respect!
I'd probably say something like, random map and start with script-balanced resources if an excellent mapmaker is willing, random (unknown) wrap and map, unbound civ/leaders with random order of first pick (starting with civ) which is known by the next player in advance of choosing and starting from same with civ pick but perhaps civ is unknown? (ie 12341234).
Quick speed for this one. And perhaps an FFH-style 'lush' or extra-resources start to accelerate the game.
I dunno. I think interested peeps is more important, else game settings are imaginary...
I'd probably say something like, random map and start with script-balanced resources if an excellent mapmaker is willing, random (unknown) wrap and map, unbound civ/leaders with random order of first pick (starting with civ) which is known by the next player in advance of choosing and starting from same with civ pick but perhaps civ is unknown? (ie 12341234).
Quick speed for this one. And perhaps an FFH-style 'lush' or extra-resources start to accelerate the game.
I dunno. I think interested peeps is more important, else game settings are imaginary...