My understanding of our PB9 "rule" ... "agreement" ... whatever you want to call it (and the way I've been playing) is that double moving is allowed except in war time. Playing back-to-back in peace time if you're last in turn is encouraged to keep the turns rolling. In war, the affected parties pretty much drop into sequential with one always playing before the other. In my case time split hasn't been the most convenient, but I've worked out a system where I log on in the afternoon/evening and take care of everything I can without the touching the units, then Azza plays middle of the night my time and I jump in quick in the mornings before leaving to move the units and end the turn.
As long as you trust each other to not be jerks about it or game the system something like this seems to work well ... maybe even better than a rigid rule, because where there's a rule there's always a loophole. With "act in good faith to not double move" there's less of "how far can I go without getting in trouble" and more of "would I call [that guy] a jerk for doing that to me? Yes? ok I'll not do that." To my knowledge there haven't been any issues yet this game.
In the beginning we did about 2 turns/day, and except for a couple pauses we've maintained a consistent 1 turn/day for the past 2 months, with a couple extra "bonus" turns each week (maybe 9-10 per week).
As long as you trust each other to not be jerks about it or game the system something like this seems to work well ... maybe even better than a rigid rule, because where there's a rule there's always a loophole. With "act in good faith to not double move" there's less of "how far can I go without getting in trouble" and more of "would I call [that guy] a jerk for doing that to me? Yes? ok I'll not do that." To my knowledge there haven't been any issues yet this game.
In the beginning we did about 2 turns/day, and except for a couple pauses we've maintained a consistent 1 turn/day for the past 2 months, with a couple extra "bonus" turns each week (maybe 9-10 per week).