There are a few features from RBMod I would really miss (that change in particular, Molach, is one I think very good - Hunting is almost useless in any opening that doesn't involve deer in unmodded BTS), but I'm fine with either BTS or RBMod with a banlist. I do think that stealing the RBMod practice of "everyone starts with a scout" is a good change, and easy for the mapmaker.
I'll reiterate that AI diplo is a strong preference; without diplo to form cartels, I'm not sure how TT on would seriously negatively impact the game, but if the vets say it's a bad idea I'll take them at their word.
Let's not get caught up in the specifics of double-move rules (though I think "don't be a dick" should be fine) until we know that we have enough people to merit a PB instead of a PBEM (what's the cutoff at which PBEM starts getting super unwieldy? 6ish?).
I'll reiterate that AI diplo is a strong preference; without diplo to form cartels, I'm not sure how TT on would seriously negatively impact the game, but if the vets say it's a bad idea I'll take them at their word.
Let's not get caught up in the specifics of double-move rules (though I think "don't be a dick" should be fine) until we know that we have enough people to merit a PB instead of a PBEM (what's the cutoff at which PBEM starts getting super unwieldy? 6ish?).
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.