Some opinions on this game, seem interested in joining:
I like the Scout/Settler start idea. Keeps Hunting starts from being bad and means no "walking into an empty capitol", which is good for a Greens game.
Espionage off by agreement. Espionage off setting causes major issues with the game and I think we all trust each other enough not to use Spies/GSpies for anything bad, right?
I don't think events should be on, since so many of them are gamechangers. I like huts on if Scout/Settler starts. I am neutral on if Barbs are on, will go with w/e you guys want.
I like the Turn Timer settings. I still hope to get a dedlurker in case of anything going wrong (If THH doesn't qualify, he could dedlurk me?).
I vote for standard snake format for leader picking. Who goes first chosen by random.org or something. (12344321)
Turn order seems fine. Recommend no actual rules on updating, but just saying it'd be nice if everyone kept on top of it.
No thoughts on map.
I like the Scout/Settler start idea. Keeps Hunting starts from being bad and means no "walking into an empty capitol", which is good for a Greens game.
Espionage off by agreement. Espionage off setting causes major issues with the game and I think we all trust each other enough not to use Spies/GSpies for anything bad, right?
I don't think events should be on, since so many of them are gamechangers. I like huts on if Scout/Settler starts. I am neutral on if Barbs are on, will go with w/e you guys want.
I like the Turn Timer settings. I still hope to get a dedlurker in case of anything going wrong (If THH doesn't qualify, he could dedlurk me?).
I vote for standard snake format for leader picking. Who goes first chosen by random.org or something. (12344321)
Turn order seems fine. Recommend no actual rules on updating, but just saying it'd be nice if everyone kept on top of it.
No thoughts on map.