Settings votes from the OP:
Mods: Visual only
Map: Rolled by mapmaker, then balanced so that nobody is screwed out of 1) BFC food 2) early strategic resources 3) accessible luxes. Big and Small seems to be popular from PB5 and 8 - shall we follow in their footsteps?
Civilization Picks: Option 3.5
Diplomacy: AI Diplo
Espionage: Can't build spies, Great Spies must be settled or used for Golden Age/bulb
Technology Trading: Off
Barbs: On
Huts: On
Events: On
And some stuff that didn't fall in the OP that I think we should discuss:
Speed: Normal if we're playing PB - it seems most of the other simultaneous-turn Pitbosses here have been Normal speed
Starting units: Scout+Settler for all
Bans: What's the usual banlist? I know it goes something like "War Elephants except Khmer, Nukes, India" and a few of the leaders.
Mods: Visual only
Map: Rolled by mapmaker, then balanced so that nobody is screwed out of 1) BFC food 2) early strategic resources 3) accessible luxes. Big and Small seems to be popular from PB5 and 8 - shall we follow in their footsteps?
Civilization Picks: Option 3.5
Diplomacy: AI Diplo
Espionage: Can't build spies, Great Spies must be settled or used for Golden Age/bulb
Technology Trading: Off
Barbs: On
Huts: On
Events: On
And some stuff that didn't fall in the OP that I think we should discuss:
Speed: Normal if we're playing PB - it seems most of the other simultaneous-turn Pitbosses here have been Normal speed
Starting units: Scout+Settler for all
Bans: What's the usual banlist? I know it goes something like "War Elephants except Khmer, Nukes, India" and a few of the leaders.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.