I know from personal experience that I sometimes need a clock ticking down to prompt me to play my turns on time. And I can't be the only procrastinator in this bunch, right? (Maybe I am). I don't want people to feel under the gun and under a lot of pressure to play the turn as soon as it's available. If our intended goal is to play a turn per day, though, everyone should be able to commit to that turn pace. If most players are only looking for one turn every two days or so, that could be OK too as long as everyone who has signed up knows what they're in for. I'd prefer a faster turn pace than once every two days but I'm just one vote. I only want to avoid a situation where people get bored because there aren't enough turns to play and then they drop out. From the past games played here at RB it looks like 1 turn per day is the sweet spot between enough turns to stay engaged and not having your life dominated by the ticking clock.
Now, if we feel like people are dragging the timer and habitually not ending turn when they reasonably should, there are both in game and out of game actions that can be taken. I don't want us to need a game admin to adjudicate those kinds of situations, so if we follow the "don't be a dick" rule then we won't have problems with the turn timer. If it does turn out that some people don't end turn...well, there's always a good, old-fashioned PYFT dogpile that could enforce change. My PYFT tolerance is pretty low and I've been willing to play irrationally in the past to speed up a game (sorry Kuro!).
But yeah to answer your questions...I think 48 hours would be an encouragement to not play turns quickly. I would say that if someone consistently has problems playing within 24 hours that would be a conversation for the game players to have in the tech thread. Maybe adding a few hours to the timer would be OK, if that's all the problem is...but if someone can't play in 24 hours they probably can't play in 26 or 28 either. At that point to keep the other players engaged it would be best to boot someone if they can't keep the turn pace. Players missing turns is hugely unbalancing and unfair to the other players.
I don't think we should put a hard cap on pauses. Sometimes RL does intervene. But if someone makes a habit of it, well that's different. And we can handle war time zone splits as needed. I don't know what time zones all of you guys are in, but if the PB8 players could manage it (with modest pauses sprinkled in as needed) we can do it. In PB8 players from some teams are offset about 12 hours from some other players, but they've worked it out okay.
Anyhow, we'll be fine. If at any point we have questions about how to manage the game we can ask the lurker community or, if we can't govern it as players, we can get an admin. I don't think we'll need one, RB players have been able to self-regulate the last few games OK (in games that aren't billed as super-competitive, I mean).
Sorry for the long response. TL;DR - We can do this!
Now, if we feel like people are dragging the timer and habitually not ending turn when they reasonably should, there are both in game and out of game actions that can be taken. I don't want us to need a game admin to adjudicate those kinds of situations, so if we follow the "don't be a dick" rule then we won't have problems with the turn timer. If it does turn out that some people don't end turn...well, there's always a good, old-fashioned PYFT dogpile that could enforce change. My PYFT tolerance is pretty low and I've been willing to play irrationally in the past to speed up a game (sorry Kuro!).
But yeah to answer your questions...I think 48 hours would be an encouragement to not play turns quickly. I would say that if someone consistently has problems playing within 24 hours that would be a conversation for the game players to have in the tech thread. Maybe adding a few hours to the timer would be OK, if that's all the problem is...but if someone can't play in 24 hours they probably can't play in 26 or 28 either. At that point to keep the other players engaged it would be best to boot someone if they can't keep the turn pace. Players missing turns is hugely unbalancing and unfair to the other players.
I don't think we should put a hard cap on pauses. Sometimes RL does intervene. But if someone makes a habit of it, well that's different. And we can handle war time zone splits as needed. I don't know what time zones all of you guys are in, but if the PB8 players could manage it (with modest pauses sprinkled in as needed) we can do it. In PB8 players from some teams are offset about 12 hours from some other players, but they've worked it out okay.
Anyhow, we'll be fine. If at any point we have questions about how to manage the game we can ask the lurker community or, if we can't govern it as players, we can get an admin. I don't think we'll need one, RB players have been able to self-regulate the last few games OK (in games that aren't billed as super-competitive, I mean).
Sorry for the long response. TL;DR - We can do this!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon