Oooooooh, our leader is Joao II of Portugal! Despite being unrestricted leaders, we got a restricted one.
Joao II, also known as "T-REX" by his friends (not really), is the ultimate in puking out cities like he just drank 12 twelve-packs. Expansive means that we get faster Worker builds and a top tier trait, in addition to faster Granaries (Oh, when you wish you could have gotten Inca...). Unfortunately, we probably can't get Stonehenge, thanks to all the Industrious leaders out there: Augustus (Ind/Imp), Huanya (Ind/Fin) and De Gaulle (Ind/Chm). This means we'll have to build Monuments in our cities. Bleh to that! I hate having to build those! No wonder I love Creative so much...still, most teams are in the same boat, as we only have one Creative leader in Kublai Khan!
Imperialistic I actually feel is an underrated trait, even if it isn't great. I love quick speed Settlers and feel like it is highly useful, while GG emergence can actually be pretty good to get West Point. Plus, Medic III. Droooooooool. With both Expansive and Imperialistic, we should get cities out the fastest, but will need to watch our finances for over-expansion.
Portugal is a bit of a lame civ. Feitoria's are actually really strong, but quite expensive and come too late to be a game changer. UU is a ship lol. Though the Carrack is probably the best ship UU IMO. I doubt we will get much use of it, though. Fishing/Mining is actually a cool tech combo if we start near water, as we can go Worker -> Chop out Worker -> Chop out WB or something.
So overall, I am happy with what we got, as Joao is fun + unique and the tech combo keeps Portugal fine as a civ.
I'l discuss the other player's rolls next post.
Joao II, also known as "T-REX" by his friends (not really), is the ultimate in puking out cities like he just drank 12 twelve-packs. Expansive means that we get faster Worker builds and a top tier trait, in addition to faster Granaries (Oh, when you wish you could have gotten Inca...). Unfortunately, we probably can't get Stonehenge, thanks to all the Industrious leaders out there: Augustus (Ind/Imp), Huanya (Ind/Fin) and De Gaulle (Ind/Chm). This means we'll have to build Monuments in our cities. Bleh to that! I hate having to build those! No wonder I love Creative so much...still, most teams are in the same boat, as we only have one Creative leader in Kublai Khan!
Imperialistic I actually feel is an underrated trait, even if it isn't great. I love quick speed Settlers and feel like it is highly useful, while GG emergence can actually be pretty good to get West Point. Plus, Medic III. Droooooooool. With both Expansive and Imperialistic, we should get cities out the fastest, but will need to watch our finances for over-expansion.
Portugal is a bit of a lame civ. Feitoria's are actually really strong, but quite expensive and come too late to be a game changer. UU is a ship lol. Though the Carrack is probably the best ship UU IMO. I doubt we will get much use of it, though. Fishing/Mining is actually a cool tech combo if we start near water, as we can go Worker -> Chop out Worker -> Chop out WB or something.
So overall, I am happy with what we got, as Joao is fun + unique and the tech combo keeps Portugal fine as a civ.
I'l discuss the other player's rolls next post.