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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

jive Welcome on board, Ceiliazul! When this game was announced I went on a "read the archives of the Greens games" spree and your performance in 25G was quite impressive!

3 out of 10 is above average for leaders with a given trait, but I'm more or less okay with it. If it weren't for the fact that two other IND were in the game, I doubt Commodore would have let me have HC, and wonder races in the mid-game onward come down to who gets the tech first. In that context, I view my IND as less "build ALL the wonders!" and more "build the wonders you actually want more efficiently!"

This is no RBMod, yeah. From teleh's recent recap post in the org thread:

Map: Monarch/Cylindrical/Large & Commodore's privilege
Civ Picks: Done, Randomized normalised
Diplo: AI only
Espionage: No spies allowed, GSpys must be settled or used for GA
TT: Off
Barbs: On
Huts: Off
Events: Off
Bans: Corporations, War Elephants, Blockades, Nukes (& India)
Normal Speed
24h Turn Timer (48h for First Turn)
All Civs start with a Scout rather than their default
Visual-only mods
No cheese gifting etc

Man, if this were RBMod I'd be pretty pumped about Hunting/Mining for starting techs. I did successfully lobby to have some of the changes from RBMod that matter to me legislated into the game (universal scout start, the banlist, the espionage rules).
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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RE: [SPOILERS] Team Unpronounceable Unicode Symbol: True Grit - by Sisu - May 8th, 2013, 09:21

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