Okay, on the theory that putting on my big boy underpants is a more productive use of time than whining about non-optimal snowballs, I spent a lot of time after work playing around with the sim, and here's a rough path I have:
Warrior first, working the corn, researching BW -> Agriculture -> AH
Warrior is built on t8, work corn and cow, build a worker.
Worker comes out and starts chopping out a settler. After Agriculture comes in, farm the corn.
Settler comes out, capital starts a worker. Given the very limited map vision I have, I sent the settler pair to the plains hill 666 of the starting location for argument's sake.
Found city #2. Worker gives a chop to city #2 after the corn is done.
After the chop is done, move worker to plains cow, AH comes in on the next turn just as capital's worker comes out, both workers pasture the cow. Capital starts something (warrior?)
2 turns later, on t38, the pasture is done, and we have two cities (at 2 and 1), two improved tiles, three workers, a warrior, and a scout (assuming the scout didn't get beared). We're also two turns of research in on a fourth tech (Mysticism? Wheel?) and two of production in on something in the capital.
Obviously, this can get screwed with (especially if we bump into someone and get a prereq bonus), but is that a competitive start on Normal?
Warrior first, working the corn, researching BW -> Agriculture -> AH
Warrior is built on t8, work corn and cow, build a worker.
Worker comes out and starts chopping out a settler. After Agriculture comes in, farm the corn.
Settler comes out, capital starts a worker. Given the very limited map vision I have, I sent the settler pair to the plains hill 666 of the starting location for argument's sake.
Found city #2. Worker gives a chop to city #2 after the corn is done.
After the chop is done, move worker to plains cow, AH comes in on the next turn just as capital's worker comes out, both workers pasture the cow. Capital starts something (warrior?)
2 turns later, on t38, the pasture is done, and we have two cities (at 2 and 1), two improved tiles, three workers, a warrior, and a scout (assuming the scout didn't get beared). We're also two turns of research in on a fourth tech (Mysticism? Wheel?) and two of production in on something in the capital.
Obviously, this can get screwed with (especially if we bump into someone and get a prereq bonus), but is that a competitive start on Normal?
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.