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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

Meh, forgot to drop more saves from various point in my sim in the dropbox. Guess I'll get to it tomorrow.

The thing I mostly have to figure out before tomorrow is how I'm going to move my Scout, as then I'll have exact tech costs and such to work with. No point working out razor-thin timings that might get bollocksed to hell.

The options are:
14. This gets me the most vision of what looks to be a fertile river valley to my SW. Flood plains and FIN get along very, very well.
21. This gets me vision of the river valley (though not as much) but also gives me eyes on the grass hill 33 of my start, as Ceil kindly pointed out.
69. This is my best route to see the north. The tile 99 seems like it might be bare, which could be indicative of resources (or just a coincidence).

I think that's it for options that aren't terrible. I'm probably going to move my scout roughly spiralwise so as to get an idea of my first-ring possibilities. Here in the temperate zone, I doubt I'll find accessible marble, so if I do go for Oracle it will likely be without a doubler. But this start doesn't lend itself well to a tall approach, with needing many turns of tech to improve my BFC tiles. Claiming land has never gone out of style, and maybe I'll get lucky and be near one of the softer leaders (i.e. anyone but Aggressive Rome or Team Experienced Trio). So let's roll up our sleeves, go Paul Bunyan on this land, and see what happens.

...we've even got cows. Cow tile, I officially dub thee Babe the Blue Ox.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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RE: [SPOILERS] Team Unpronounceable Unicode Symbol: True Grit - by Sisu - May 9th, 2013, 23:48

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