From stalking Jowy's game organization thread, two rules issues we ought to hash out:
1) Great Spies. We've said that spies are banned and GSpies are to be used for settling/GA, but we haven't established whether Scotland Yard is acceptable and, more importantly, whether you can use GSpies for scouting. My personal view is Yes Scotland Yard, No to Great Spy scouting.
2) Apostolic Palace resolutions. I'd forgotten because the only time I bothered with the AP in SP it was to immediately win the game, but the resident can do all sorts of silly things with it (like force people to go to war or peace). I'd suggest we ban it outright, but the +2h for AP religion buildings is good for monk economies. Therefore, my suggestion is that we borrow from their game and Ban the use of AP resolutions (including its diplo victory).
1) Great Spies. We've said that spies are banned and GSpies are to be used for settling/GA, but we haven't established whether Scotland Yard is acceptable and, more importantly, whether you can use GSpies for scouting. My personal view is Yes Scotland Yard, No to Great Spy scouting.
2) Apostolic Palace resolutions. I'd forgotten because the only time I bothered with the AP in SP it was to immediately win the game, but the resident can do all sorts of silly things with it (like force people to go to war or peace). I'd suggest we ban it outright, but the +2h for AP religion buildings is good for monk economies. Therefore, my suggestion is that we borrow from their game and Ban the use of AP resolutions (including its diplo victory).
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.