(May 14th, 2013, 17:04)BaII Wrote: Probably we want to research BW --> Agriculture -->Hunting --> Wheel ---> Pottery. Hunting and Wheel could be interchanged. We probably want to get the Wheel before we expand, to be able to connect our two cities. Also I was thinking Worker Worker, 2 Warriors, Settler? Chop out the second worker, and then farm the corn. Afterwards we might want to whip out a warrior and have it overflow into a second one. Then proceed to chop out the Settler.
I think we should see the rest of the land before we decide on the order of Hunting/Wheel/Pottery. The unit plan seems fine: Another option would be to build the Settler almost solely with chops, though that might be inefficient.
I also noted that we can't quite build the Worker solely with chops (It'd only be 50 H), but just working on it during the turns that the chops come in should lead to the same effect (10 H from working the Plains Hill for 2T).
I think we should also consider an early-ish Sailing, as a Lighthouse would be quite great. Pottery should not be underestimated because we have cheap Granaries and Granaries boost growth curves dramatically.