(May 15th, 2013, 11:09)Serdoa Wrote:(May 15th, 2013, 00:20)Kuro Wrote:(May 15th, 2013, 00:07)Merovech Wrote:(May 14th, 2013, 21:50)Kuro Wrote:(May 14th, 2013, 21:41)Merovech Wrote: Remember that hunting gives a pre-req discount to AH.
Yeah, but if we hook up an AH resource quicker by going to it first(Or are able to better choose our settling due to knowing the location of horse) then it is worth AH first.
Yes...but you have a hunting resource (and it's your second-best tile) and no AH resources. Your choice, of course.
It'll probably be something that depends on the landscape, really. If we don't have quick AH sources, Hunting would probably move up.
(The Deer is not our second best tile, however: The Fish and Corn are both superior)
Just to comment on that: Without AH resources their certainly is no need to tech AH before getting a tech that enables a 6-yield-tile. Even with AH resources it would be debatable. Additionally as Joao, Forest Grassland Deer actually is your best tile available, as it is 6 yield (similar to Corn and LH-Fish) but with 2 hammers will get bonuses for settlers and eventually workers.
Also the fish-tile is not good enough to consider to improve imo, even when you start with Fishing. You need a LH and a workboat to make it as good as the Corn, just yielding one commerce more. That's 90 hammers for just 1 commerce a turn. That's a settler and 3/4 of a worker. That's not even close to be as good as your corn, let alone your Deer.
And lastly: Why would you get Wheel and Pottery before Hunting? Yes whipping is nice, especially with that capital. But it certainly isn't worth delaying improving the Deer by like 15 turns or longer.
You ultimately get more food from having a Granary to fill up the food box than improving the Deer, both short and long term, but Pottery also comes with the advantages of:
Being able to chop out a Granary in a new city quickly, making it grow much faster
Cottages, an important improvement that can be put down in almost any city
While Hunting merely gives us the ability to camp a single tile which can be instead worked with seafood. I also do not understand the comment about Deer yield: It is a 5 food/1 hammer tile, not two hammers, unless you mean that it means I only need 2 hammers to Expansive...which given we have the Plains Hill does not mean enough to delay other things for it. It also does not work to call it 6 yield, then compare it to the Fish: Corn is 6 yield(5 food + 1 commerce), but Fish is 7-8 yield (5 food, 6 with LH, + 2 commerce from coast). With only a 30H Work Boat, the Fish has superior total yields to the Deer, plus will later get a Lighthouse. In addition, a Workboat is easy to whip out or build with overflow, while the early 2 commerce slight boost to research time is useful. Considering we will be whipping a lot, we will get more overall value from using the Fish to whip ourselves and grow than using the Deer's hammer to help build.
Comments on BW first: Why would we get something before BW first? Chopping out the first worker makes it faster than Agriculture or Hunting first! The time to takes to build the second Worker is made up for by chopping out a second before anyone else (Thanks to Expansive, which we share for no opponents!) and does not waste Worker Turns, while getting the Farm out plenty fast enough thanks to 2 Workers building it faster. And if we went Agriculture or worse yet Hunting first, all we do is waste horrible amounts of Worker turns: We only have 3 pre-BW tiles we can improve with Agriculture first (Corn, plains next to lake, grassland next to lake) and ONE if we went Hunting first (The Deer), while not being able to boost the second Worker's speed with chops. We waste Worker time and turn time. It's just plain silly to not go BW first here.