Turn 137
The forbidden Palace seems to have cut my costs by 35 gpt (comparing with last turn's screenshots). I forget Seven's calculations for hammer/food/commerce equivalency, but I'd guess that will pay off the 134 + 80 hammers within ten turns...

Hurrah! But has Hydra left it too late? Azza is three turns from Nationalism, where he'll be able to draft 3 Muskets per turn.

When I attack (in three turns
) I'll need to keep an eye on the populations of tuscan and inferno to see if they've been drafted recently.

Thinking about bulb strategy - I want to use two great scientists to bulb printing press and education. I haven't come to a conclusion about using the engineer to rush a wonder (and you lurkers were no help!), so I could instead use him to bulb replacable parts, meaning I might be researching riffling in ten turns...
t137 - finish paper at 0%
t138 - finish alphabet at 0%, Gt eng available
t139 - finish Monarchy
t140 - Gt Sci available - bulb education and run science to finish it
t141 - start building universities in five commerce cities, another Gt Sci should be available (I think) and bulbs printing press, run science to finish it
t142 - golden age ends, finish Feudalism
t143 - finish guilds
t144 - finish banking
t145 - bulb replacable parts and run 100% science
t146 - researching gunpowder with some quantity of overflow (probably able to 1-turn it)
t147 - researching rifling
At this point Hydra may have destroyed Azza (with my help) or become totally bogged down. But he will have cavalry out, so I'll need to be able to defend myself...
Power
The forbidden Palace seems to have cut my costs by 35 gpt (comparing with last turn's screenshots). I forget Seven's calculations for hammer/food/commerce equivalency, but I'd guess that will pay off the 134 + 80 hammers within ten turns...

Hurrah! But has Hydra left it too late? Azza is three turns from Nationalism, where he'll be able to draft 3 Muskets per turn.

When I attack (in three turns


Thinking about bulb strategy - I want to use two great scientists to bulb printing press and education. I haven't come to a conclusion about using the engineer to rush a wonder (and you lurkers were no help!), so I could instead use him to bulb replacable parts, meaning I might be researching riffling in ten turns...
t137 - finish paper at 0%
t138 - finish alphabet at 0%, Gt eng available
t139 - finish Monarchy
t140 - Gt Sci available - bulb education and run science to finish it
t141 - start building universities in five commerce cities, another Gt Sci should be available (I think) and bulbs printing press, run science to finish it
t142 - golden age ends, finish Feudalism
t143 - finish guilds
t144 - finish banking
t145 - bulb replacable parts and run 100% science
t146 - researching gunpowder with some quantity of overflow (probably able to 1-turn it)
t147 - researching rifling
At this point Hydra may have destroyed Azza (with my help) or become totally bogged down. But he will have cavalry out, so I'll need to be able to defend myself...
Power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld