So, some fairly big news this turn!
![[Image: Civ4ScreenShot0259_zps8dfe0f3c.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0259_zps8dfe0f3c.jpg)
Which is to say, we've met a player, WilliamLP!
Let me just get out my profile for him...
![[Image: Blackbeard2_zpsda42f02d.png]](http://i10.photobucket.com/albums/a121/rocketracer94/Blackbeard2_zpsda42f02d.png)
WilliamLP was the saltiest seadog to ever sail the seven seas! A notorious pirate and...uh...pirate, WilliamLP's ship The Plunder could not be more aptly named, as he stole the seas blind! Did you know there used to be eight seas and not seven? Yeah. But then WilliamLP stole the eighth one and hid it somewhere nobody could find it, so we only have seven. When we make our profits, we'd do well not to get them plundered!
(Mehmed of Arabia)
![[Image: Civ4ScreenShot0260_zpsf7ef64e9.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0260_zpsf7ef64e9.jpg)
Here we are after scouting. Not sure if I should go 1 SE then 1 SW to scout out the Silk area the best or 1 SE 1 W(1 SW looks like a lake) to scout out other city locations better. I'm inclined towards the latter: If WilliamLP's scout got here at the same time as ours, we wouldn't want to settle here first anyway because it would be, as they say, a "Cool Game" plant: Far better to settle Corn/Clams first. Though it should be noted we CAN get a Corn/Clams/Silk city.
![[Image: Civ4ScreenShot0261_zps64852adb.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0261_zps64852adb.jpg)
The two choices for this city IMO. The one w/o silks gets more grassland, but the one with Silks get silks, seems to be better defensively positioned once the Silk forest is gone and possibly provides more of a buffer vs. WilliamLP. Something to note is that we block off WilliamLP entirely from the north: I would not be surprised if we had someone to our north to do the same, or it could be a funny random map quirk. Either way, it's good.
With our borders expanded, we can switch to the Plains Hill, which would make the Worker take 8T and BW take 11: I am going to micro it so that the Worker finishes 1T before BW (Via putting a turn or two into a Work Boat while working the Corn), allowing it to move into the forest the turn before BW and chop as soon as it is in and not waste Worker turns/production making a Worker before we have anything for it to do.
It'll also confuse people who are doing C&D work, I imagine. Always a bonus. Ended turn.
![[Image: Civ4ScreenShot0262_zps57fdc96e.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0262_zps57fdc96e.jpg)
Demographics.
![[Image: Civ4ScreenShot0259_zps8dfe0f3c.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0259_zps8dfe0f3c.jpg)
Which is to say, we've met a player, WilliamLP!
Let me just get out my profile for him...
![[Image: Blackbeard2_zpsda42f02d.png]](http://i10.photobucket.com/albums/a121/rocketracer94/Blackbeard2_zpsda42f02d.png)
WilliamLP was the saltiest seadog to ever sail the seven seas! A notorious pirate and...uh...pirate, WilliamLP's ship The Plunder could not be more aptly named, as he stole the seas blind! Did you know there used to be eight seas and not seven? Yeah. But then WilliamLP stole the eighth one and hid it somewhere nobody could find it, so we only have seven. When we make our profits, we'd do well not to get them plundered!
(Mehmed of Arabia)
![[Image: Civ4ScreenShot0260_zpsf7ef64e9.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0260_zpsf7ef64e9.jpg)
Here we are after scouting. Not sure if I should go 1 SE then 1 SW to scout out the Silk area the best or 1 SE 1 W(1 SW looks like a lake) to scout out other city locations better. I'm inclined towards the latter: If WilliamLP's scout got here at the same time as ours, we wouldn't want to settle here first anyway because it would be, as they say, a "Cool Game" plant: Far better to settle Corn/Clams first. Though it should be noted we CAN get a Corn/Clams/Silk city.
![[Image: Civ4ScreenShot0261_zps64852adb.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0261_zps64852adb.jpg)
The two choices for this city IMO. The one w/o silks gets more grassland, but the one with Silks get silks, seems to be better defensively positioned once the Silk forest is gone and possibly provides more of a buffer vs. WilliamLP. Something to note is that we block off WilliamLP entirely from the north: I would not be surprised if we had someone to our north to do the same, or it could be a funny random map quirk. Either way, it's good.
With our borders expanded, we can switch to the Plains Hill, which would make the Worker take 8T and BW take 11: I am going to micro it so that the Worker finishes 1T before BW (Via putting a turn or two into a Work Boat while working the Corn), allowing it to move into the forest the turn before BW and chop as soon as it is in and not waste Worker turns/production making a Worker before we have anything for it to do.
It'll also confuse people who are doing C&D work, I imagine. Always a bonus. Ended turn.
![[Image: Civ4ScreenShot0262_zps57fdc96e.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0262_zps57fdc96e.jpg)
Demographics.