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Another map script, this one's not mirrored: Torusland

(May 18th, 2013, 13:43)dazedroyalty Wrote: Seven, I ran a test game with this on a large sized map and the script did not do so well with Iron and Copper. There were very few in total and most civs didn't have either within easy settling distance for a city in close proximity to the capital.

I think it's guaranteed to be at least one per player, don't remember though. I am definitely planning to make the balanced strategic resources option work again, and I already laid some groundwork for it while doing the latest changes that bias a few resources away from starts. I am also planning to add back in something like the "no BFC improvements" option that mirrorland has.
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RE: Another map script, this one's not mirrored: Torusland - by SevenSpirits - May 18th, 2013, 21:01

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