T18 - FISHING(T25) - 0/64
GLOBAL EVENTS
*none
LOCAL EVENTS
*i got horsies in my bfc, i got horsies in my bfc, I GOT HORSIES IN MY BFC
so time to think this through:
Option 1: Grow on to the horse immediately. This leaves me at a deficit of worker turns. Also, I have nothing to spend the surplus hammers on except another warrior.
Option 2: Build a worker, then grow on to the horse, then grow to size 5 building workboats. This should result in a great many wasted worker turns.
Option 3: Build a worker, then grow on to the horse, then build a settler. This seemed the best at first, but I still have surplus hammers. Also, a second city really is good at this point. I didn't do a detailed number crunch, but it seems delaying the horse is worth getting BOTH the cow and the corn up early. Also, more commerce.
Option 4: Build a settler as planned, teching fishing. Build a worker to pasture the horses and grow to size 5 building workboats.
Sketching out the numbers showed Option 4 had a great deal of promise, I should get BW ~t45, a couple turns after the workers finish hooking up the horse and cultivating the corn/cow at the second city site. I plonked out a micro plan and, indeed, Option 4 is very workable. I still need to write myself some strategy notes re: Russia, but that will have to wait.
In summary, at T45 I should have 9pop (7 working resource tiles), 2 workers, 4 warriors. Hopefully, I can settle my next city for copper, research pottery at full discount, and be ready to REX.
PLAN
OVERVIEW
GLOBAL EVENTS
*none
LOCAL EVENTS
*i got horsies in my bfc, i got horsies in my bfc, I GOT HORSIES IN MY BFC
so time to think this through:
Option 1: Grow on to the horse immediately. This leaves me at a deficit of worker turns. Also, I have nothing to spend the surplus hammers on except another warrior.
Option 2: Build a worker, then grow on to the horse, then grow to size 5 building workboats. This should result in a great many wasted worker turns.
Option 3: Build a worker, then grow on to the horse, then build a settler. This seemed the best at first, but I still have surplus hammers. Also, a second city really is good at this point. I didn't do a detailed number crunch, but it seems delaying the horse is worth getting BOTH the cow and the corn up early. Also, more commerce.
Option 4: Build a settler as planned, teching fishing. Build a worker to pasture the horses and grow to size 5 building workboats.
Sketching out the numbers showed Option 4 had a great deal of promise, I should get BW ~t45, a couple turns after the workers finish hooking up the horse and cultivating the corn/cow at the second city site. I plonked out a micro plan and, indeed, Option 4 is very workable. I still need to write myself some strategy notes re: Russia, but that will have to wait.
In summary, at T45 I should have 9pop (7 working resource tiles), 2 workers, 4 warriors. Hopefully, I can settle my next city for copper, research pottery at full discount, and be ready to REX.
PLAN
OVERVIEW