OK, Russia strategy time.
Note: anything I say in these posts (esp. strategy posts) is probably wrong due to inexperience. Please feel free to correct any errors and false assumptions.
RANDOM FACTS
*Russia is Fin,Ind.
*I assume they have a border with the Byzantines (Cha,Ind) to the north.
*Russia is my only immediate neighbour.
*14 tiles between capitols - capitols(2x2) + exactly two BFC's(2x5)
*Russia has horses due east.
*Current Russian tech is Hunting, Mining, BW.
I am already settling directly at the Russians - the cow/corn site is the natural border (ie claims 7 of the 14 tiles between caps). I'm not a huge fan of a chariot rush - I'm past the point where anything I do could be considered a rush - but I will be chopping at least two chariots ASAP (early 50's) and probing north. A great deal depends on where copper appears and what I see in the Russian first ring - if Russia has copper in the BFC, I might be in trouble. If it is west or north of Moscow, I'll be at an advantage.
I realize now that I'm taking a huge risk in delaying BW. If Russia has nearby metal, my second city will be vulnerable to an axe rush. Blargh - let's take that as it comes. Scout, scout, scout.
I do want to to fit in Sailing before I tech Writing->Mathematics - the trade routes from an island city will be great and moving my capitol off food and on to mines will make for an awesome production centre.
If Russia attempts an Oracle/MC run I might have a good opening for attack with Mathematics->HBR.
RE: NAP's - couldn't Open Borders be considered a de facto NAP? I mean scouts running around border cities looking for build up ought to make it hard to launch a surprise attack. Do people do that?
Russia has a border with the Byzantines, the game favourites. I have a border with the penguins at the south pole. I ought to be able to use that to my advantage. I expect the Byzantines to play aggressively and well; a dogpile or even just aggressive settling during a Russian-Byzantine skirmish might be the most profitable way to claim land. I see banana, so maybe there is a band of jungle between the two and Russia will focus south - we'll see.
That's it for now - just notes.
Note: anything I say in these posts (esp. strategy posts) is probably wrong due to inexperience. Please feel free to correct any errors and false assumptions.
RANDOM FACTS
*Russia is Fin,Ind.
*I assume they have a border with the Byzantines (Cha,Ind) to the north.
*Russia is my only immediate neighbour.
*14 tiles between capitols - capitols(2x2) + exactly two BFC's(2x5)
*Russia has horses due east.
*Current Russian tech is Hunting, Mining, BW.
(May 24th, 2013, 02:59)zakalwe Wrote: Settle in a straight line towards the Russians and chariot rush them. Or maybe get mathematics and horseback riding first.
Without the option to sign NAPs, that front is going to be ugly so you may as well just hit them first.
I am already settling directly at the Russians - the cow/corn site is the natural border (ie claims 7 of the 14 tiles between caps). I'm not a huge fan of a chariot rush - I'm past the point where anything I do could be considered a rush - but I will be chopping at least two chariots ASAP (early 50's) and probing north. A great deal depends on where copper appears and what I see in the Russian first ring - if Russia has copper in the BFC, I might be in trouble. If it is west or north of Moscow, I'll be at an advantage.
I realize now that I'm taking a huge risk in delaying BW. If Russia has nearby metal, my second city will be vulnerable to an axe rush. Blargh - let's take that as it comes. Scout, scout, scout.
I do want to to fit in Sailing before I tech Writing->Mathematics - the trade routes from an island city will be great and moving my capitol off food and on to mines will make for an awesome production centre.
If Russia attempts an Oracle/MC run I might have a good opening for attack with Mathematics->HBR.
RE: NAP's - couldn't Open Borders be considered a de facto NAP? I mean scouts running around border cities looking for build up ought to make it hard to launch a surprise attack. Do people do that?
Russia has a border with the Byzantines, the game favourites. I have a border with the penguins at the south pole. I ought to be able to use that to my advantage. I expect the Byzantines to play aggressively and well; a dogpile or even just aggressive settling during a Russian-Byzantine skirmish might be the most profitable way to claim land. I see banana, so maybe there is a band of jungle between the two and Russia will focus south - we'll see.
That's it for now - just notes.