(May 23rd, 2013, 23:58)Ceiliazul Wrote: Pretty blah land there in the West. Well, the fertile land south of the capital is much nicer... too bad that's the opposite direction of the opponents. definitely the grassland hill mine gets postponed in favor of Copper. If you get around to simming now you might try growing to size3 immediately after the 2nd worker. corn/cow/copper is a nice yield for a capital with limited whipping potential.
Where does the scout go after the river?
Well, opposite direction of BXB, but apparently not of sutt. And given how much land is to our west, there is probably another opponent there (see my theory in my turn report post about diagonal striping). What do you think I should do with The Merovech Patrol now?
(May 24th, 2013, 07:15)Old Harry Wrote: Enjoying the thread. Given the chance will you scout-choke your neighbours?
(May 19th, 2013, 19:24)Sisu Wrote: ...and it's Byzantium. Goddammit. Bordering a non-newb team, which has three experienced members who can bounce ideas off each other, with one of the most powerful UUs for offensive warfare, is not where I want to be.
I'd swap the whole of team BXB for a Ceiliazul ded-lurker in a flash. By the way Ceiliazul I'm happy you've changed avatar - for some reason Brennus' crazy-paved face really bothered me...
Well, my scouting pattern is such that I probably won't find my opponents anytime soon

Yeah, Ceil is awesome!

Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.