Turn 142
I feel all civilized...

Counterpoint:

In the east I've massively underestimated the number and strength of Azza's triremes - I thought he'd sent them after Hydra
You can see in the north where I've just unloaded a mace and axe to capture three workers (which become fast! woohoo!!) and threaten to take cs_assault next turn.

In the west Azza added a pike to the MOM city, as it is right now I think I'll take and keep it quite easily. He doesn't have the money right now to upgrade anything to a rifle, so it's just what he can build here and nearby (no slavery or nationalism). I haven't simmed, but I think I could kill a couple of rifles, any more and I'd need to check.

In the south this stack of Hydra's could develop into something more dangerous. Also I'm coming around to the idea that Trebuchets are a waste of hammers - if you're attacking a city they are okay but they just don't have the flexibility of catapults everywhere else - cats seem to do the same amount of collatoral (the main point of both units) and cost a third less... Anyway for the city-attacking reasons I think Hydra has a decapitation strike on my capital planned.

Up north Hydra's drafted rifles are heading away from my border, possibly towards Azza. Have I got enough breathing space to research education? Well maybe I'll just do Chemistry first, then perhaps slip education in before military science...

I'd like to revolt to Slavery this turn to whip some stuff, but I'm planning (if I can take the MOM next turn) to launch another golden age and go for another bunch of great people, so Caste + Pacifism is still important. To that end I'm trying to get as much food into my GP farm cities as possible this turn so they can run food deficits again during the GA. By the way Bigger, I love SPI.

Power - a great time to be attacking Azza?

I feel all civilized...

Counterpoint:

In the east I've massively underestimated the number and strength of Azza's triremes - I thought he'd sent them after Hydra


In the west Azza added a pike to the MOM city, as it is right now I think I'll take and keep it quite easily. He doesn't have the money right now to upgrade anything to a rifle, so it's just what he can build here and nearby (no slavery or nationalism). I haven't simmed, but I think I could kill a couple of rifles, any more and I'd need to check.

In the south this stack of Hydra's could develop into something more dangerous. Also I'm coming around to the idea that Trebuchets are a waste of hammers - if you're attacking a city they are okay but they just don't have the flexibility of catapults everywhere else - cats seem to do the same amount of collatoral (the main point of both units) and cost a third less... Anyway for the city-attacking reasons I think Hydra has a decapitation strike on my capital planned.

Up north Hydra's drafted rifles are heading away from my border, possibly towards Azza. Have I got enough breathing space to research education? Well maybe I'll just do Chemistry first, then perhaps slip education in before military science...

I'd like to revolt to Slavery this turn to whip some stuff, but I'm planning (if I can take the MOM next turn) to launch another golden age and go for another bunch of great people, so Caste + Pacifism is still important. To that end I'm trying to get as much food into my GP farm cities as possible this turn so they can run food deficits again during the GA. By the way Bigger, I love SPI.

Power - a great time to be attacking Azza?

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld