Turn 143
The good news is that Hydra is pushing on into Azza rather than sending his big stack at me - I think he captured Azza's capital rather than razing it - has it got some good wonders?

Over in the west Azza hasn't reinforced cs_assault so my crossbow gets 97% odds. I think I want to keep it.

Although on second thoughts its crap and all the good tiles are still stuck in brown culture. So I'll burn it.

This stack shouldn't have too much trouble here should it? I ran a quick sim just to be sure: It took 8 cats to destroy the 60% defences, then two suicide cats before the maces get 80% odds and better.

In real life (yeah, yeah, I know) only one suicide cat was needed for the maces to get 95% odds and even the cat survived, so not a single attacker died... The city will be in revolt for 12 turns though, is that down to population or the fact it was the capital (which it was for one turn)?

I've found the rifles that Hydra has been drafting - if they move north they are 6 turns away from Barnet, 5 from Darlington and Matlock while if they go south they are 5 turns from Lancaster.

Given how busy Hydra has been building roads here I think I can expect him to try and fork Matlock and Barnet. I need to get some roads around here to make hitting his stack easier.

This would be our other border - with a few more turns of planning I think I can take both Ollyantaytambo (one archer) and Huamanga (one longbow) on the first turn of a conflict if Hydra doesn't reinforce them. Can anyone guess how?

I got Chemistry this turn. I also did a little experiment - before I took de_inferno Albert Einstein would provide +1342 beakers for Education - afterwards, with my population going up 18 he offers +1378 beakers - two extra beakers per person! Anyway the plan now is to complete Military Science this turn and get building grenadiers, then I can complete Education next turn and start building universities in the five cities I need them. I also used Rembrandt and Issac Newton to launch my 9-turn MOM golden age.
So right now the GPP bar is 469, so it looks like Halifax will produce a great scientist in 2 turns, then Nuneaton in 4 turns, then Grimsby in 7 turns, then Darlington in 9 turns (although the golden age ends around then so it might be a little longer) and Nuneaton will continue going to produce another in about 15 turns. I think that producing scientists to try and bulb my way into a tech lead is the way to go, although a shrine for Barnet might be good, I think the immediacy of the bulbs is more useful. Perhaps a 3-person golden age would be good, but it is expensive...

Power:

The good news is that Hydra is pushing on into Azza rather than sending his big stack at me - I think he captured Azza's capital rather than razing it - has it got some good wonders?

Over in the west Azza hasn't reinforced cs_assault so my crossbow gets 97% odds. I think I want to keep it.

Although on second thoughts its crap and all the good tiles are still stuck in brown culture. So I'll burn it.

This stack shouldn't have too much trouble here should it? I ran a quick sim just to be sure: It took 8 cats to destroy the 60% defences, then two suicide cats before the maces get 80% odds and better.

In real life (yeah, yeah, I know) only one suicide cat was needed for the maces to get 95% odds and even the cat survived, so not a single attacker died... The city will be in revolt for 12 turns though, is that down to population or the fact it was the capital (which it was for one turn)?

I've found the rifles that Hydra has been drafting - if they move north they are 6 turns away from Barnet, 5 from Darlington and Matlock while if they go south they are 5 turns from Lancaster.

Given how busy Hydra has been building roads here I think I can expect him to try and fork Matlock and Barnet. I need to get some roads around here to make hitting his stack easier.

This would be our other border - with a few more turns of planning I think I can take both Ollyantaytambo (one archer) and Huamanga (one longbow) on the first turn of a conflict if Hydra doesn't reinforce them. Can anyone guess how?

I got Chemistry this turn. I also did a little experiment - before I took de_inferno Albert Einstein would provide +1342 beakers for Education - afterwards, with my population going up 18 he offers +1378 beakers - two extra beakers per person! Anyway the plan now is to complete Military Science this turn and get building grenadiers, then I can complete Education next turn and start building universities in the five cities I need them. I also used Rembrandt and Issac Newton to launch my 9-turn MOM golden age.

So right now the GPP bar is 469, so it looks like Halifax will produce a great scientist in 2 turns, then Nuneaton in 4 turns, then Grimsby in 7 turns, then Darlington in 9 turns (although the golden age ends around then so it might be a little longer) and Nuneaton will continue going to produce another in about 15 turns. I think that producing scientists to try and bulb my way into a tech lead is the way to go, although a shrine for Barnet might be good, I think the immediacy of the bulbs is more useful. Perhaps a 3-person golden age would be good, but it is expensive...

Power:

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld