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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Worker will be completed EOT: With Agriculture still 3T away, I think I will put a doublechop into a Settler (Get a bit more that way since Imperailistic boosts more than Expansive and we will be building a Settler sooner than another Worker: Theoritically we could even quickly build a Settler and send it to copper unescorted since it is mostly defogged...but that is too big of a risk since barbs can spawn in ANY Fog of War).

[Image: Civ4ScreenShot0318_zpsaefa11cf.jpg]

Scout reveals a secondary and, being on ice, mostly useless Copper resource, but the Furs could be nice: 0/1/4 isn't an excellent tile but it is only our second happiness resource and the only pre-Calender one. A Fish/Fur city could be made as our 6th or so to bridge into making cities here and to give us happiness for sure. Scout will move to the Fur hill next for maximum scouting.

[Image: Civ4ScreenShot0320_zpsb1acfb8c.jpg]

WilliamLP was one of four score gains this turn (To 49), along with Oxyphen (50), Xenu (49) and Wetbandit (43). No other Graphs changed, including his power rating, so he didn't get BW. When you get back BaII, I can get anything you need for C&D.

[Image: Civ4ScreenShot0319_zps7cd36778.jpg]

Demographics.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - May 26th, 2013, 09:37

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