
EVENTS
*I researched Fishing - I now have Fishing, Wheel, Agriculture, Hunting, and Animal Husbandry.
*My scout survived a panther attack only to be thwacked by a bear this turn
*There is a bear to the NE of my capitol - I may be forced to delay settling by a turn or, worst case, settle S of the planned cow/corn site
RANT-I'm not sure why people vote against huts/events but for barbarians.... T8 scout deaths, early cities for the price of an axeman, early HE unit or not - fun in SP but I'm not sure what it adds here.
COMMENTS
*My initial dotmap is as shown on the overview map.
*As I max out my cap I'll chop out a barebones military (3 chariots over 12 turns) while building a settler (hopefully for copper) in my cap. My second city will get a cottage or two, whip in a granary, and build workers.
*The forests in my cap will be used on chariots, a lighthouse, scouting workboat(s), and a galley.
*Research goes Mining->BW->Pottery->Sailing->Writing
FOREIGN RELATIONS
*I'm not sure it's in my interest to play aggressively v. Sisu. - I need him to focus his attention north - let Xenu weaken him. On the other hand, he has a glorious Fin cap and jungle pushing him south. I did note that Sisu and Xenu had been in contact for ~10 turns before we met. I wish my scout hadn't died - I need to see what borders look like.
*If we can stabilize a line from west ivory to east ivory (those peaks should make for a nice border) there might be enough land to go west until Xenu and I can lay the hammer on Sisu.
OVERVIEW