Hey, sorry I skipped out, Catching up here throughout the day:
Yes it's dangerous to skip wheel, especially in a game full of uncharted players. On the other hand, you're surrounded by Frenchies and Byzantines who can't wait to get to the middle ages, these are not your prime candidate to try a chariot choke. However, if you can't stomach the risk, then tech wheel. But then you're risking your Oracle play... it's totally up to you.
As for trade routes, as soon as you pop borders in the 2nd city you'll have them via the river.
If you try meditation, Judaism is far away. The main thing that elevates the good players here is they pick their best shot and damn the torpedoes to get it. But hey, you're also FIN. You could play safe and just rex on the cottaged river valley, and leave wonders/religion for later. I totally support either option, but I don't think you can meander thru wheel (and pottery?!) and still land the religion/Oracle. You will not win this game by taking no chances. You will *definitely* not win this game by trying to do a little of everything all at once.
(To stop AI from popping religion, enter WB every couple turns and remove their knowledge of Mysticism. Tedious, but usually doesn't have to be done for long.)
(May 27th, 2013, 15:47)Sisu Wrote: Okay, did lots of simming. My head hurts now
-Our copper isn't hooked up
-Also, we have no trade route income to offset our maintenance
-we chop a few monuments (uuuugh) and go for Judaism.
Yes it's dangerous to skip wheel, especially in a game full of uncharted players. On the other hand, you're surrounded by Frenchies and Byzantines who can't wait to get to the middle ages, these are not your prime candidate to try a chariot choke. However, if you can't stomach the risk, then tech wheel. But then you're risking your Oracle play... it's totally up to you.
As for trade routes, as soon as you pop borders in the 2nd city you'll have them via the river.
If you try meditation, Judaism is far away. The main thing that elevates the good players here is they pick their best shot and damn the torpedoes to get it. But hey, you're also FIN. You could play safe and just rex on the cottaged river valley, and leave wonders/religion for later. I totally support either option, but I don't think you can meander thru wheel (and pottery?!) and still land the religion/Oracle. You will not win this game by taking no chances. You will *definitely* not win this game by trying to do a little of everything all at once.
(To stop AI from popping religion, enter WB every couple turns and remove their knowledge of Mysticism. Tedious, but usually doesn't have to be done for long.)