Turn 144
Hydra started a new job and is struggling for time, so the save has taken a while to get back around to me. I think that his war with Azza is effectively over - these units (mostly knights) are heading back towards his core, and possibly from there to my border...

But his Rifle stack hasn't moved, so can I assume he's not planning to attack? His power is all defensive?

I could push on and try to take another Azza city, but I think I'd rather spend my golden age trying to catch Hydra on tech. So I've offered white peace.

I'm hoping to burn Ollantaytambo (Archer) and Huamanga (G2 Longbow) in two turns time. It'll take two c1 knights to get Huamanga as there is now yellow culture on the tile south of it. Ollantaytambo on the other hand is still a sitting duck. I'm going to need four fast workers south of Halifax for the road and fort (although I have got a plan for not needing a road there, we'll have to see if it'll work).

Burning those two cities won't damage Hydra too badly, but I'm hoping it'll demoralise him a bit. Ideally it'll provoke him into putting his army in harms way in my borders where I can cat it to bits, but if not then I'll probably sit back myself and just shore up the defenses...
If I keep getting a tech a turn for a bit longer I'll be a runaway score leader, although after Printing Press I can't seet that happening. Graphs are spoilered for being boring, although I'm finally liking what I'm seeing.
Hydra started a new job and is struggling for time, so the save has taken a while to get back around to me. I think that his war with Azza is effectively over - these units (mostly knights) are heading back towards his core, and possibly from there to my border...

But his Rifle stack hasn't moved, so can I assume he's not planning to attack? His power is all defensive?

I could push on and try to take another Azza city, but I think I'd rather spend my golden age trying to catch Hydra on tech. So I've offered white peace.

I'm hoping to burn Ollantaytambo (Archer) and Huamanga (G2 Longbow) in two turns time. It'll take two c1 knights to get Huamanga as there is now yellow culture on the tile south of it. Ollantaytambo on the other hand is still a sitting duck. I'm going to need four fast workers south of Halifax for the road and fort (although I have got a plan for not needing a road there, we'll have to see if it'll work).

Burning those two cities won't damage Hydra too badly, but I'm hoping it'll demoralise him a bit. Ideally it'll provoke him into putting his army in harms way in my borders where I can cat it to bits, but if not then I'll probably sit back myself and just shore up the defenses...
If I keep getting a tech a turn for a bit longer I'll be a runaway score leader, although after Printing Press I can't seet that happening. Graphs are spoilered for being boring, although I'm finally liking what I'm seeing.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld