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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

The loading screen helpfully informs me Random Events are tied to my civilization. I helpfully inform it to piss off, since events are off.

[Image: Civ4ScreenShot0379_zpsc12ad758.jpg]

1N of the Deer would be a pretty killer site. Crabs/Deer is decent food, got some grassland, 1/1/4 Furs and 0/0/4 Furs (okay, the second is pretty lame), coastal for TGL, some coast for commerce. It'd be sweet if we could get here.

One good thing about our position is 90% of our cities will be backline. We won't have to worry about military in a fair amount of them except for what we need for barbs and can put others just need the WilliamLP border.

Fish will be hooked up next turn. Sam Walton's Corn will be hooked up in 5T.

[Image: Civ4ScreenShot0380_zps9d5c553a.jpg]

There's a lion.

No Graph changes, here's some Demographics.

[Image: Civ4ScreenShot0381_zps19ca7592.jpg]

Our people live for so fucking long when we don't whip them to death in a horrible display of mass murder.

Sisu's score went up to 69 and wetbandit's went up to 66. Retep's score also increased to 66 mid-turn, which I assume means he founded a city this turn. Looks like our opening did indeed put us ahead of the Heath Bell curve.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 1st, 2013, 06:22

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